mirror of
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Hoist MOULOpenSourceClientPlugin/Plasma20/* to top level
to match H'uru layout and make patching/cherry-picking easier.
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115
Sources/Plasma/CoreLib/hsThread.cpp
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115
Sources/Plasma/CoreLib/hsThread.cpp
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef CoreLib_Thread
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#define CoreLib_Thread
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#include "hsThread.h"
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#include "hsUtils.h"
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//////////////////////////////////////////////////////////////////////////////
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hsReaderWriterLock::hsReaderWriterLock( const char * name, Callback * cb )
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: fReaderCount( 0 )
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, fWriterSema( 1 )
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, fCallback( cb )
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, fName( nil )
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{
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fName = hsStrcpy( name );
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}
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hsReaderWriterLock::~hsReaderWriterLock()
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{
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delete [] fName;
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}
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void hsReaderWriterLock::LockForReading()
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{
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if ( fCallback )
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fCallback->OnLockingForRead( this );
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fReaderCountLock.Lock();
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fReaderLock.Lock();
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fReaderCount++;
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if ( fReaderCount==1 )
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fWriterSema.Wait();
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fReaderLock.Unlock();
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fReaderCountLock.Unlock();
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if ( fCallback )
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fCallback->OnLockedForRead( this );
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}
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void hsReaderWriterLock::UnlockForReading()
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{
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if ( fCallback )
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fCallback->OnUnlockingForRead( this );
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fReaderLock.Lock();
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fReaderCount--;
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if ( fReaderCount==0 )
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fWriterSema.Signal();
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fReaderLock.Unlock();
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if ( fCallback )
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fCallback->OnUnlockedForRead( this );
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}
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void hsReaderWriterLock::LockForWriting()
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{
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if ( fCallback )
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fCallback->OnLockingForWrite( this );
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fReaderCountLock.Lock();
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fWriterSema.Wait();
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hsAssert( fReaderCount==0, "Locked for writing, but fReaderCount>0" );
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if ( fCallback )
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fCallback->OnLockedForWrite( this );
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}
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void hsReaderWriterLock::UnlockForWriting()
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{
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if ( fCallback )
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fCallback->OnUnlockingForWrite( this );
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fWriterSema.Signal();
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fReaderCountLock.Unlock();
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if ( fCallback )
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fCallback->OnUnlockedForWrite( this );
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}
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#endif // CoreLib_Thread
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