mirror of
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Hoist MOULOpenSourceClientPlugin/Plasma20/* to top level
to match H'uru layout and make patching/cherry-picking easier.
This commit is contained in:
369
Sources/Plasma/CoreLib/hsQueue.h
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369
Sources/Plasma/CoreLib/hsQueue.h
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef hsQueue_Defined
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#define hsQueue_Defined
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#include "hsTypes.h"
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template <class T> class hsQueue {
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private:
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int fArraySize;
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T *fArray;
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int fHead; // Index of first element in the queue
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int fTail; // Index of next free spot in the queue
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int fLook; // Index of look pointer
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hsBool fFull; // Is queue full?
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hsBool fEmpty; // Is queue empty?
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void Inc(int *index);
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int Inc(int index);
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void Dec(int *index);
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int Dec(int index);
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public:
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hsQueue( int size );
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~hsQueue();
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hsBool Append(const T &newTail); // Add to end of line
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hsBool Remove(const T &someElement); // Find and remove element in the line
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hsBool Pop(T *headElement); // Remove and return the head of the line
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hsBool StartLook(T *headElement); // Return the head of the line w/out removing it
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hsBool NextLook(T *nextElement); // Return the head of the line w/out removing it
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hsBool IsEmpty(void) { return fEmpty; }
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hsBool IsFull(void) { return fFull; }
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};
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//
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// Constructor
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// Allocate array, init head/tail indices
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//
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template <class T> hsQueue<T>::hsQueue( int size )
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{
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fArraySize = size;
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fArray = TRACKED_NEW T[ size ];
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fHead = -1;
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fTail = -1;
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fLook = -1;
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fEmpty = true;
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fFull = false;
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}
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//
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// Destructor. free array
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//
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template <class T> hsQueue<T>::~hsQueue()
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{
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delete [] fArray;
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}
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//
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// Wrap index on increment
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//
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template <class T> void hsQueue<T>::Inc( int *index )
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{
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(*index) ++;
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if ((*index) == fArraySize) {
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*index = 0;
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}
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}
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//
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// Wrap index on increment
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//
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template <class T> int hsQueue<T>::Inc( int index )
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{
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(index) ++;
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if ((index) == fArraySize) {
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index = 0;
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}
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return index;
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}
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//
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// Wrap index on decrement
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//
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template <class T> void hsQueue<T>::Dec( int *index )
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{
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(*index) --;
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if ((*index) < 0) {
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*index = fArraySize-1;
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}
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}
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//
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// Wrap index on decrement
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//
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template <class T> int hsQueue<T>::Dec( int index )
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{
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(index) --;
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if ((index) < 0) {
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index = fArraySize-1;
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}
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return index;
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}
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//
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// Add copy of item to the array.
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//
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template <class T> hsBool hsQueue<T>::Append(const T &thing)
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{
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if (fHead == -1 && fTail == -1) {
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// init case
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fHead = 0;
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fTail = 0;
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}
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if (fFull) {
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// Queue is full
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return false;
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}
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if ( (fHead<0 || fHead>=fArraySize) ) {
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hsIfDebugMessage( (fHead<0 || fHead>=fArraySize), "Append: Illegal head pointer", fHead);
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}
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hsIfDebugMessage( (fTail<0 || fTail>=fArraySize), "Append: Illegal tail pointer", fTail);
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// Copy
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fArray[fTail] = thing;
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fEmpty = false;
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// increment tail pointer
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Inc(&fTail);
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if (fTail == fHead) {
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fFull = true;
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}
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return true;
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}
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//
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// Get a copy of the head of the array
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//
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template <class T> hsBool hsQueue<T>::Pop(T *thing)
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{
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if (fEmpty) {
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return false;
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}
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hsIfDebugMessage( (fHead<0 || fHead>=fArraySize), "Pop: Illegal head pointer", fHead);
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hsIfDebugMessage( (fTail<0 || fTail>=fArraySize), "Pop: Illegal tail pointer", fTail);
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// Copy
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*thing = fArray[fHead];
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fFull = false;
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// Increment head pointer
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Inc(&fHead);
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if (fHead == fTail) {
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fEmpty = true;
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}
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return true;
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}
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//
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// Remove item from list
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//
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template <class T> hsBool hsQueue<T>::Remove(const T &thing)
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{
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if (fEmpty) {
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return false;
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}
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hsIfDebugMessage( (fHead<0 || fHead>=fArraySize), "Remove: Illegal head pointer", fHead);
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hsIfDebugMessage( (fTail<0 || fTail>=fArraySize), "Remove: Illegal tail pointer", fTail);
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// loop through list, find item
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int i = fHead;
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do {
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if (fArray[i] == thing) {
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// Found it - now remove it by sliding everything down 1
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int j=Inc(i);
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while(j!= fTail) {
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if (fLook==j)
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Dec(&fLook);
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fArray[Dec(j)] = fArray[j];
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Inc(&j);
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}
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if (fLook==fTail)
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Dec(&fLook);
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Dec(&fTail);
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if (fTail == fHead) {
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fEmpty = true;
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}
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return true;
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}
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Inc(&i);
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if (i==fTail) {
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return false;
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}
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} while(true);
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}
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//
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// Return pointer to first item in list, without popping it.
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// Return false if nothing there.
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//
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template <class T> hsBool hsQueue<T>::StartLook(T *thing)
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{
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if (fEmpty) {
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return false;
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}
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hsIfDebugMessage( (fHead<0 || fHead>=fArraySize), "StartLook: Illegal head pointer", fHead);
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hsIfDebugMessage( (fTail<0 || fTail>=fArraySize), "StartLook: Illegal tail pointer", fTail);
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fLook = fHead;
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*thing = fArray[fLook];
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// inc look pointer
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Inc(&fLook);
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// success
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return true;
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}
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//
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// Return pointer to next item in list, without popping it. Doesn't change head or tail.
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// Should be called immediately after StartLook.
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// Return false when at end of list.
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//
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template <class T> hsBool hsQueue<T>::NextLook(T *thing)
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{
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if (fEmpty || fLook == fTail) {
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return false;
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}
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hsAssert(fLook != -1, "Must call StartLook first\n");
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hsIfDebugMessage( (fHead<0 || fHead>=fArraySize), "NextLook: Illegal head pointer", fHead);
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hsIfDebugMessage( (fTail<0 || fTail>=fArraySize), "NextLook: Illegal tail pointer", fTail);
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// Return copy of item without removing it
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*thing = fArray[fLook];
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Inc(&fLook);
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return true;
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}
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/////////////////////////////////////////////////////////////////////////////////////////
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//
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// Code for threaded message queues - move to another file
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//
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#ifdef MQUEUE
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#include "hsThread.h"
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#if HS_BUILD_FOR_UNIX
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#include <mqueue.h>
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#endif
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class hsListQue {
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public:
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struct Elem {
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Elem* fNext;
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};
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private:
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Elem* fHead;
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Elem* fTail;
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int fCount;
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public:
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hsListQue();
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virtual ~hsListQue();
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virtual int Count();
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virtual void Enqueue(Elem* newItem);
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virtual Elem* Dequeue();
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};
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class hsMutexQueue : public hsListQue {
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hsMutex fMutex;
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public:
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hsMutexQueue() {}
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virtual int Count();
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virtual void Enqueue(Elem* newItem);
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virtual Elem* Dequeue(); // will return nil if the queue is empty
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};
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class hsSemaphoreQueue : public hsMutexQueue {
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hsSemaphore fSema;
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public:
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hsSemaphoreQueue() {}
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virtual void Enqueue(Elem* newItem);
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virtual Elem* Dequeue(); // never returns nil, it just waits
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};
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class hsMsgQueue {
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int fMaxSize;
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#if HS_BUILD_FOR_UNIX
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mqd_t fMQ;
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#else
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class hsPrivateMQ* fMQ;
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UInt32 fAccess;
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#endif
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public:
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enum {
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kRead = 0x0001,
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kWrite = 0x0002,
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kBlock = 0x0004
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};
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hsMsgQueue();
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virtual ~hsMsgQueue();
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hsBool Create(const char name[], int maxSize, UInt32 access);
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hsBool Open(const char name[], UInt32 access);
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void Close();
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int GetMaxSize() const { return fMaxSize; }
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hsBool Send(const void* data, int size = 0);
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int Receive(void* data); // returns actual size or 0
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static void Delete(const char name[]);
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};
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#endif // MQUEUE
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#endif
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