mirror of
https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
synced 2025-07-20 04:09:16 +00:00
Hoist MOULOpenSourceClientPlugin/Plasma20/* to top level
to match H'uru layout and make patching/cherry-picking easier.
This commit is contained in:
512
Sources/Plasma/CoreLib/hsGeometry3.h
Normal file
512
Sources/Plasma/CoreLib/hsGeometry3.h
Normal file
@ -0,0 +1,512 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7
|
||||
|
||||
If you modify this Program, or any covered work, by linking or
|
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
(or a modified version of those libraries),
|
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
work.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
#ifndef hsGGeometry3Defined
|
||||
#define hsGGeometry3Defined
|
||||
|
||||
#include "hsTypes.h"
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||||
struct hsVector3;
|
||||
struct hsPoint3;
|
||||
struct hsScalarTriple;
|
||||
class hsStream;
|
||||
|
||||
#if HS_BUILD_FOR_PS2
|
||||
#include <eekernel.h>
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <eeregs.h>
|
||||
#include <libgraph.h>
|
||||
#include <libdma.h>
|
||||
#include <libpkt.h>
|
||||
#include <sifdev.h>
|
||||
#include <libdev.h>
|
||||
|
||||
/**** vu0 inline ****/
|
||||
#if 1
|
||||
#define inline_asm inline /* inline */
|
||||
#else
|
||||
#define inline_asm /* not inline */
|
||||
#endif
|
||||
|
||||
/******* HeadSpin *******/
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||||
typedef float hsScalar;
|
||||
|
||||
/* -------------------------------------------------------------------------------- */
|
||||
/* return(sqrt(x)) */
|
||||
inline_asm hsScalar SqrtVU0(hsScalar x)
|
||||
{
|
||||
register hsScalar ret;
|
||||
|
||||
asm volatile(" \
|
||||
mfc1 $8,%1 \
|
||||
qmtc2 $8,vf4 \
|
||||
vsqrt Q,vf4x \
|
||||
vwaitq \
|
||||
cfc2 $2,$vi22 \
|
||||
mtc1 $2,%0 \
|
||||
" :"=f" (ret) : "f" (x), "0" (ret) : "$2", "$8", "memory");
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
/* -------------------------------------------------------------------------------- */
|
||||
/* return(1 / a) */
|
||||
inline_asm hsScalar ScalarInvertVU0(hsScalar a)
|
||||
{
|
||||
register hsScalar ret;
|
||||
|
||||
asm volatile(" \
|
||||
mfc1 $8,%1 \
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||||
qmtc2 $8,vf2 \
|
||||
vdiv Q,vf0w,vf2x \
|
||||
vwaitq \
|
||||
cfc2 $2,$vi22 \
|
||||
mtc1 $2,%0 \
|
||||
" :"=f" (ret) : "f" (a), "0" (ret) : "$2", "$8", "memory");
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
/* -------------------------------------------------------------------------------- */
|
||||
/* return(a * b) */
|
||||
inline_asm hsScalar ScalarMulVU0(hsScalar a, hsScalar b)
|
||||
{
|
||||
register hsScalar ret;
|
||||
|
||||
asm volatile(" \
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||||
mfc1 $8,%1 \
|
||||
qmtc2 $8,vf2 \
|
||||
mfc1 $9,%2 \
|
||||
qmtc2 $9,vf3 \
|
||||
vmul.x vf3,vf2,vf3 \
|
||||
qmfc2 $2 ,vf3 \
|
||||
mtc1 $2,%0 \
|
||||
" :"=f" (ret) : "f" (a), "f" (b), "0" (ret) : "$2", "$8", "$9", "memory");
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
#endif // PS2
|
||||
|
||||
/*
|
||||
If value is already close to hsScalar1, then this is a good approx. of 1/sqrt(value)
|
||||
*/
|
||||
static inline hsScalar hsInvSqrt(hsScalar value)
|
||||
{
|
||||
hsScalar guess;
|
||||
hsScalar threeOverTwo = hsScalar1 + hsScalarHalf;
|
||||
|
||||
value = hsScalarDiv2(value);
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||||
guess = threeOverTwo - value; // with initial guess = 1.0
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||||
|
||||
// repeat this line for better approx
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guess = hsScalarMul(guess, threeOverTwo - hsScalarMul(hsScalarMul(value, guess), guess));
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||||
guess = hsScalarMul(guess, threeOverTwo - hsScalarMul(hsScalarMul(value, guess), guess));
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||||
|
||||
return guess;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////
|
||||
struct hsScalarTriple
|
||||
{
|
||||
//protected:
|
||||
// hsScalarTriple() : fX(privateData[0]), fY(privateData[1]), fZ(privateData[2]) {}
|
||||
// hsScalarTriple(hsScalar x, hsScalar y, hsScalar z)
|
||||
// : fX(privateData[0]), fY(privateData[1]), fZ(privateData[2]) { fX = x, fY = y, fZ = z; }
|
||||
//
|
||||
// union {
|
||||
// u_long128 privateTemp;
|
||||
// hsScalar privateData[4];
|
||||
// };
|
||||
//public:
|
||||
//
|
||||
// int operator=(const hsScalarTriple& o) { privateTemp = o.privateTemp; }
|
||||
// hsScalarTriple(const hsScalarTriple& o) : fX(privateData[0]), fY(privateData[1]), fZ(privateData[2])
|
||||
// { *this = o; }
|
||||
//
|
||||
// hsScalar& fX;
|
||||
// hsScalar& fY;
|
||||
// hsScalar& fZ;
|
||||
protected:
|
||||
hsScalarTriple() {}
|
||||
hsScalarTriple(hsScalar x, hsScalar y, hsScalar z) : fX(x), fY(y), fZ(z) {}
|
||||
public:
|
||||
hsScalar fX, fY, fZ;
|
||||
|
||||
hsScalarTriple* Set(hsScalar x, hsScalar y, hsScalar z) { fX= x; fY = y; fZ = z; return this;}
|
||||
hsScalarTriple* Set(const hsScalarTriple *p) { fX = p->fX; fY = p->fY; fZ = p->fZ; return this;}
|
||||
|
||||
hsScalar InnerProduct(const hsScalarTriple &p) const;
|
||||
hsScalar InnerProduct(const hsScalarTriple *p) const;
|
||||
|
||||
// hsScalarTriple LERP(hsScalarTriple &other, hsScalar t);
|
||||
#if HS_SCALAR_IS_FIXED
|
||||
hsScalar Magnitude() const;
|
||||
hsScalar MagnitudeSquared() const;
|
||||
#else
|
||||
|
||||
#if HS_BUILD_FOR_PS2
|
||||
hsScalar Magnitude() const;
|
||||
#else
|
||||
hsScalar Magnitude() const { return hsSquareRoot(MagnitudeSquared()); }
|
||||
#endif
|
||||
hsScalar MagnitudeSquared() const { return (fX * fX + fY * fY + fZ * fZ); }
|
||||
#endif
|
||||
|
||||
hsBool IsEmpty() const { return fX == 0 && fY == 0 && fZ == 0; }
|
||||
|
||||
hsScalar operator[](int i) const;
|
||||
hsScalar& operator[](int i);
|
||||
|
||||
void Read(hsStream *stream);
|
||||
void Write(hsStream *stream) const;
|
||||
|
||||
} ATTRIBUTE_FOR_PS2; /* SUNSOFT */
|
||||
|
||||
|
||||
#if HS_BUILD_FOR_PS2
|
||||
inline hsScalar hsScalarTriple::Magnitude() const
|
||||
{
|
||||
MATRIX4 m;
|
||||
m[0] = fX;
|
||||
m[1] = fY;
|
||||
m[2] = fZ;
|
||||
return MagnitudeVU0(m);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
inline hsScalar& hsScalarTriple::operator[] (int i)
|
||||
{
|
||||
hsAssert(i >=0 && i <3, "Bad index for hsScalarTriple::operator[]");
|
||||
return *(&fX + i);
|
||||
}
|
||||
inline hsScalar hsScalarTriple::operator[] (int i) const
|
||||
{
|
||||
hsAssert(i >=0 && i <3, "Bad index for hsScalarTriple::operator[]");
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||||
return *(&fX + i);
|
||||
}
|
||||
inline hsScalar hsScalarTriple::InnerProduct(const hsScalarTriple &p) const
|
||||
{
|
||||
hsScalar tmp = fX*p.fX;
|
||||
tmp += fY*p.fY;
|
||||
tmp += fZ*p.fZ;
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||||
return tmp;
|
||||
}
|
||||
inline hsScalar hsScalarTriple::InnerProduct(const hsScalarTriple *p) const
|
||||
{
|
||||
hsScalar tmp = fX*p->fX;
|
||||
tmp += fY*p->fY;
|
||||
tmp += fZ*p->fZ;
|
||||
return tmp;
|
||||
}
|
||||
|
||||
//inline hsScalarTriple hsScalarTriple::LERP(hsScalarTriple &other, hsScalar t)
|
||||
//{
|
||||
// hsScalarTriple p = other - this;
|
||||
// p = p / t;
|
||||
// return this + p;
|
||||
//}
|
||||
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////
|
||||
struct hsPoint3 : public hsScalarTriple {
|
||||
hsPoint3() {};
|
||||
hsPoint3(hsScalar x, hsScalar y, hsScalar z) : hsScalarTriple(x,y,z) {}
|
||||
explicit hsPoint3(const hsScalarTriple& p) : hsScalarTriple(p) {}
|
||||
|
||||
hsPoint3* Set(hsScalar x, hsScalar y, hsScalar z) { return (hsPoint3*)this->hsScalarTriple::Set(x,y,z);}
|
||||
hsPoint3* Set(const hsScalarTriple* p) { return (hsPoint3*)this->hsScalarTriple::Set(p) ;}
|
||||
|
||||
friend inline hsPoint3 operator+(const hsPoint3& s, const hsPoint3& t);
|
||||
friend inline hsPoint3 operator+(const hsPoint3& s, const hsVector3& t);
|
||||
friend inline hsPoint3 operator-(const hsPoint3& s, const hsPoint3& t);
|
||||
friend inline hsPoint3 operator-(const hsPoint3& s);
|
||||
friend inline hsPoint3 operator*(const hsScalar& s, const hsPoint3& t);
|
||||
friend inline hsPoint3 operator*(const hsPoint3& t, const hsScalar& s);
|
||||
friend inline hsPoint3 operator/(const hsPoint3& t, const hsScalar& s);
|
||||
hsBool operator==(const hsPoint3& ss) const
|
||||
{
|
||||
return (ss.fX == fX && ss.fY == fY && ss.fZ == fZ);
|
||||
}
|
||||
hsBool operator!=(const hsPoint3& ss) const { return !(*this == ss); }
|
||||
hsPoint3 &operator+=(const hsScalarTriple &s) { fX += s.fX; fY += s.fY; fZ += s.fZ; return *this; }
|
||||
hsPoint3 &operator*=(const hsScalar s) { fX *= s; fY *= s; fZ *= s; return *this; }
|
||||
} ATTRIBUTE_FOR_PS2; /* SUNSOFT */
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
struct hsVector3 : public hsScalarTriple {
|
||||
|
||||
hsVector3() {};
|
||||
hsVector3(hsScalar x, hsScalar y, hsScalar z) : hsScalarTriple(x,y,z) {}
|
||||
explicit hsVector3(const hsScalarTriple& p) : hsScalarTriple(p) { }
|
||||
hsVector3(const hsPoint3 *p1, const hsPoint3 *p2) {
|
||||
fX = p1->fX - p2->fX, fY= p1->fY - p2->fY, fZ = p1->fZ - p2->fZ; }
|
||||
|
||||
hsVector3* Set(hsScalar x, hsScalar y, hsScalar z) { return (hsVector3*)hsScalarTriple::Set(x,y,z); }
|
||||
hsVector3* Set(const hsScalarTriple* p) { return (hsVector3*)hsScalarTriple::Set(p) ;}
|
||||
hsVector3* Set(const hsScalarTriple* p1, const hsScalarTriple* p2) { return Set(p1->fX-p2->fX,p1->fY-p2->fY,p1->fZ-p2->fZ);}
|
||||
|
||||
void Normalize()
|
||||
{
|
||||
#if HS_BUILD_FOR_PS2
|
||||
hsScalar length = this->Magnitude();
|
||||
hsIfDebugMessage(length == 0, "Err: Normalizing hsVector3 of length 0", 0);
|
||||
if (length == 0)
|
||||
return;
|
||||
NormalizeVU0(length, (MATRIX4)this);
|
||||
#else
|
||||
hsScalar length = this->Magnitude();
|
||||
// hsIfDebugMessage(length == 0, "Err: Normalizing hsVector3 of length 0", 0);
|
||||
if (length == 0)
|
||||
return;
|
||||
hsScalar invMag = hsScalarInvert(length);
|
||||
|
||||
fX = hsScalarMul(fX, invMag);
|
||||
fY = hsScalarMul(fY, invMag);
|
||||
fZ = hsScalarMul(fZ, invMag);
|
||||
#endif
|
||||
}
|
||||
inline void Renormalize() // if the vector is already close to unit length
|
||||
{
|
||||
hsScalar mag2 = *this * *this;
|
||||
hsIfDebugMessage(mag2 == 0, "Err: Renormalizing hsVector3 of length 0", 0);
|
||||
if (mag2 == 0)
|
||||
return;
|
||||
hsScalar invMag = hsInvSqrt(mag2);
|
||||
|
||||
fX = hsScalarMul(fX, invMag);
|
||||
fY = hsScalarMul(fY, invMag);
|
||||
fZ = hsScalarMul(fZ, invMag);
|
||||
}
|
||||
|
||||
// hsVector3 &Sub(const hsPoint3& s, const hsPoint3& t)
|
||||
// { Set(s.fX - t.fX, s.fY - t.fY, s.fZ - t.fZ);
|
||||
// return *this; };
|
||||
friend inline hsVector3 operator+(const hsVector3& s, const hsVector3& t);
|
||||
friend inline hsVector3 operator-(const hsVector3& s, const hsVector3& t);
|
||||
friend inline hsVector3 operator-(const hsVector3& s);
|
||||
friend inline hsVector3 operator*(const hsScalar& s, const hsVector3& t);
|
||||
friend inline hsVector3 operator*(const hsVector3& t, const hsScalar& s);
|
||||
friend inline hsVector3 operator/(const hsVector3& t, const hsScalar& s);
|
||||
friend inline hsScalar operator*(const hsVector3& t, const hsVector3& s);
|
||||
friend hsVector3 operator%(const hsVector3& t, const hsVector3& s);
|
||||
#if 0 // Havok reeks
|
||||
friend hsBool32 operator==(const hsVector3& s, const hsVector3& t)
|
||||
{
|
||||
return (s.fX == t.fX && s.fY == t.fY && s.fZ == t.fZ);
|
||||
}
|
||||
#else // Havok reeks
|
||||
hsBool operator==(const hsVector3& ss) const
|
||||
{
|
||||
return (ss.fX == fX && ss.fY == fY && ss.fZ == fZ);
|
||||
}
|
||||
#endif // Havok reeks
|
||||
hsVector3 &operator+=(const hsScalarTriple &s) { fX += s.fX; fY += s.fY; fZ += s.fZ; return *this; }
|
||||
hsVector3 &operator-=(const hsScalarTriple &s) { fX -= s.fX; fY -= s.fY; fZ -= s.fZ; return *this; }
|
||||
hsVector3 &operator*=(const hsScalar s) { fX *= s; fY *= s; fZ *= s; return *this; }
|
||||
hsVector3 &operator/=(const hsScalar s) { fX /= s; fY /= s; fZ /= s; return *this; }
|
||||
} ATTRIBUTE_FOR_PS2; /* SUNSOFT */
|
||||
|
||||
struct hsPoint4 {
|
||||
hsScalar fX, fY, fZ, fW;
|
||||
hsPoint4() {}
|
||||
hsPoint4(hsScalar x, hsScalar y, hsScalar z, hsScalar w) : fX(x), fY(y), fZ(z), fW(w) {}
|
||||
hsScalar& operator[](int i);
|
||||
hsScalar operator[](int i) const;
|
||||
|
||||
hsPoint4& operator=(const hsPoint3&p) { Set(p.fX, p.fY, p.fZ, hsScalar1); return *this; }
|
||||
|
||||
hsPoint4* Set(hsScalar x, hsScalar y, hsScalar z, hsScalar w)
|
||||
{ fX = x; fY = y; fZ = z; fW = w; return this; }
|
||||
} ATTRIBUTE_FOR_PS2; /* SUNSOFT */
|
||||
|
||||
|
||||
inline hsVector3 operator+(const hsVector3& s, const hsVector3& t)
|
||||
{
|
||||
hsVector3 result;
|
||||
|
||||
return *result.Set(s.fX + t.fX, s.fY + t.fY, s.fZ + t.fZ);
|
||||
}
|
||||
|
||||
inline hsVector3 operator-(const hsVector3& s, const hsVector3& t)
|
||||
{
|
||||
hsVector3 result;
|
||||
|
||||
return *result.Set(s.fX - t.fX, s.fY - t.fY, s.fZ - t.fZ);
|
||||
}
|
||||
|
||||
// unary minus
|
||||
inline hsVector3 operator-(const hsVector3& s)
|
||||
{
|
||||
hsVector3 result;
|
||||
return *result.Set(-s.fX, -s.fY, -s.fZ);
|
||||
}
|
||||
|
||||
inline hsVector3 operator*(const hsVector3& s, const hsScalar& t)
|
||||
{
|
||||
hsVector3 result;
|
||||
return *result.Set(hsScalarMul(s.fX, t), hsScalarMul(s.fY, t), hsScalarMul(s.fZ, t));
|
||||
}
|
||||
|
||||
inline hsVector3 operator/(const hsVector3& s, const hsScalar& t)
|
||||
{
|
||||
hsVector3 result;
|
||||
return *result.Set(hsScalarDiv(s.fX, t), hsScalarDiv(s.fY, t), hsScalarDiv(s.fZ, t));
|
||||
}
|
||||
|
||||
inline hsVector3 operator*(const hsScalar& t, const hsVector3& s)
|
||||
{
|
||||
hsVector3 result;
|
||||
|
||||
return *result.Set(hsScalarMul(s.fX, t), hsScalarMul(s.fY, t), hsScalarMul(s.fZ, t));
|
||||
}
|
||||
|
||||
inline hsScalar operator*(const hsVector3& t, const hsVector3& s)
|
||||
{
|
||||
return hsScalarMul(t.fX, s.fX) + hsScalarMul(t.fY, s.fY) + hsScalarMul(t.fZ, s.fZ);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
inline hsPoint3 operator+(const hsPoint3& s, const hsPoint3& t)
|
||||
{
|
||||
hsPoint3 result;
|
||||
|
||||
return *result.Set(s.fX + t.fX, s.fY + t.fY, s.fZ + t.fZ);
|
||||
}
|
||||
|
||||
inline hsPoint3 operator+(const hsPoint3& s, const hsVector3& t)
|
||||
{
|
||||
hsPoint3 result;
|
||||
|
||||
return *result.Set(s.fX + t.fX, s.fY + t.fY, s.fZ + t.fZ);
|
||||
}
|
||||
|
||||
inline hsPoint3 operator-(const hsPoint3& s, const hsPoint3& t)
|
||||
{
|
||||
hsPoint3 result;
|
||||
|
||||
return *result.Set(s.fX - t.fX, s.fY - t.fY, s.fZ - t.fZ);
|
||||
}
|
||||
|
||||
// unary -
|
||||
inline hsPoint3 operator-(const hsPoint3& s)
|
||||
{
|
||||
hsPoint3 result;
|
||||
return *result.Set(-s.fX, -s.fY, -s.fZ);
|
||||
}
|
||||
|
||||
inline hsPoint3 operator-(const hsPoint3& s, const hsVector3& t)
|
||||
{
|
||||
hsPoint3 result;
|
||||
|
||||
return *result.Set(s.fX - t.fX, s.fY - t.fY, s.fZ - t.fZ);
|
||||
}
|
||||
|
||||
inline hsPoint3 operator*(const hsPoint3& s, const hsScalar& t)
|
||||
{
|
||||
hsPoint3 result;
|
||||
return *result.Set(hsScalarMul(s.fX, t), hsScalarMul(s.fY, t), hsScalarMul(s.fZ, t));
|
||||
}
|
||||
|
||||
inline hsPoint3 operator/(const hsPoint3& s, const hsScalar& t)
|
||||
{
|
||||
hsPoint3 result;
|
||||
return *result.Set(hsScalarDiv(s.fX, t), hsScalarDiv(s.fY, t), hsScalarDiv(s.fZ, t));
|
||||
}
|
||||
|
||||
inline hsPoint3 operator*(const hsScalar& t, const hsPoint3& s)
|
||||
{
|
||||
hsPoint3 result;
|
||||
|
||||
return *result.Set(hsScalarMul(s.fX, t), hsScalarMul(s.fY, t), hsScalarMul(s.fZ, t));
|
||||
}
|
||||
|
||||
inline hsScalar hsPoint4::operator[] (int i) const
|
||||
{
|
||||
hsAssert(i >=0 && i <4, "Bad index for hsPoint4::operator[]");
|
||||
return *(&fX + i);
|
||||
}
|
||||
|
||||
inline hsScalar& hsPoint4::operator[] (int i)
|
||||
{
|
||||
hsAssert(i >=0 && i <4, "Bad index for hsPoint4::operator[]");
|
||||
return *(&fX + i);
|
||||
}
|
||||
|
||||
typedef hsPoint3 hsGUv;
|
||||
|
||||
|
||||
|
||||
struct hsPointNorm {
|
||||
hsPoint3 fPos;
|
||||
hsVector3 fNorm;
|
||||
|
||||
void Read(hsStream* s) { fPos.Read(s); fNorm.Read(s); }
|
||||
void Write(hsStream* s) const { fPos.Write(s); fNorm.Write(s); }
|
||||
} ATTRIBUTE_FOR_PS2; /* SUNSOFT */
|
||||
|
||||
|
||||
struct hsPlane3 {
|
||||
hsVector3 fN;
|
||||
hsScalar fD;
|
||||
|
||||
hsPlane3() { }
|
||||
hsPlane3(const hsVector3* nrml, hsScalar d)
|
||||
{ fN = *nrml; fD=d; }
|
||||
hsPlane3(const hsPoint3* pt, const hsVector3* nrml)
|
||||
{ fN = *nrml; fD = -pt->InnerProduct(nrml); }
|
||||
|
||||
// create plane from a triangle (assumes clockwise winding of vertices)
|
||||
hsPlane3(const hsPoint3* pt1, const hsPoint3* pt2, const hsPoint3* pt3);
|
||||
|
||||
hsVector3 GetNormal() const { return fN; }
|
||||
|
||||
void Read(hsStream *stream);
|
||||
void Write(hsStream *stream) const;
|
||||
} ATTRIBUTE_FOR_PS2;
|
||||
|
||||
#endif
|
Reference in New Issue
Block a user