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Hoist MOULOpenSourceClientPlugin/Plasma20/* to top level
to match H'uru layout and make patching/cherry-picking easier.
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121
Sources/Plasma/Apps/plPageOptimizer/main.cpp
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121
Sources/Plasma/Apps/plPageOptimizer/main.cpp
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "../plResMgr/plResManager.h"
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#include "../pfPython/plPythonFileMod.h"
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#include "../plGImage/plFontCache.h"
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#include "../plPhysX/plSimulationMgr.h"
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#include "../plAvatar/plAvatarMgr.h"
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#include "plPageOptimizer.h"
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#include "../plFile/plFileUtils.h"
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int main(int argc, char* argv[])
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{
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if (argc != 2)
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{
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printf("plPageOptimizer: wrong number of arguments");
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return 1;
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}
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printf("Optimizing %s...", plFileUtils::GetFileName(argv[1]));
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plFontCache* fontCache;
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#ifndef _DEBUG
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try
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{
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#endif
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plResManager* resMgr = TRACKED_NEW plResManager;
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hsgResMgr::Init(resMgr);
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// Setup all the crap that needs to be around to load
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plSimulationMgr::Init();
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fontCache = TRACKED_NEW plFontCache;
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plPythonFileMod::SetAtConvertTime();
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#ifndef _DEBUG
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} catch (...)
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{
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printf(" ***crashed on init");
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return 2;
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}
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#endif
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#ifndef _DEBUG
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try
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#endif
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{
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plPageOptimizer optimizer(argv[1]);
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optimizer.Optimize();
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}
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#ifndef _DEBUG
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catch (...)
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{
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printf(" ***crashed on optimizing");
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return 2;
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}
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#endif
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#ifndef _DEBUG
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try
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{
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#endif
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// Deinit the crap
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fontCache->UnRegisterAs(kFontCache_KEY);
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fontCache = nil;
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plSimulationMgr::Shutdown();
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// Reading in objects may have generated dirty state which we're obviously
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// not sending out. Clear it so that we don't have leaked keys before the
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// ResMgr goes away.
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std::vector<plSynchedObject::StateDefn> carryOvers;
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plSynchedObject::ClearDirtyState(carryOvers);
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hsgResMgr::Shutdown();
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#ifndef _DEBUG
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} catch (...)
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{
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printf(" ***crashed on shutdown");
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return 2;
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}
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#endif
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return 0;
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}
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