mirror of
https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
synced 2025-07-18 19:29:09 +00:00
@ -155,7 +155,7 @@ public:
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plMovieMsg& SetScaleX(float x) { fScale.fX = x; return *this; }
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plMovieMsg& SetScaleY(float y) { fScale.fY = y; return *this; }
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// Include the movie folder, e.g. "avi/porno.bik"
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// Include the movie folder, e.g. "avi/movie.avi"
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// String is copied, not pointer copy.
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plString GetFileName() const { return fFileName; }
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plMovieMsg& SetFileName(const plString& name) { fFileName = name; return *this; }
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@ -4,9 +4,6 @@ include_directories("../../NucleusLib/inc")
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include_directories("../../NucleusLib")
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include_directories("../../PubUtilLib")
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if(Bink_SDK_AVAILABLE)
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include_directories(${Bink_INCLUDE_DIR})
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endif()
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if(WIN32)
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include_directories(${DirectX_INCLUDE_DIR})
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endif(WIN32)
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@ -48,7 +45,6 @@ set(plPipeline_HEADERS
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hsGColorizer.h
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hsGDeviceRef.h
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hsWinRef.h
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plBinkPlayer.h
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plCaptureRender.h
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plCubicRenderTarget.h
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plCubicRenderTargetModifier.h
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@ -171,7 +171,6 @@ class plParticleSpan;
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class plCubicEnvironmap;
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class plDXRenderTargetRef;
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class plStatusLogDrawer;
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class plBinkPlayer;
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class plDXPipeline : public plPipeline
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{
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@ -537,7 +536,6 @@ protected:
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// Plate management
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friend class plDXPlateManager;
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friend class plBinkPlayer;
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void IDrawPlate( plPlate *plate );
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@ -1,129 +0,0 @@
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plBinkPlayer_inc
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#define plBinkPlayer_inc
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#include "HeadSpin.h"
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#include "hsPoint2.h"
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#include "hsTemplates.h"
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struct D3DVertex;
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class plDXPipeline;
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struct IDirect3DTexture9;
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class plMessage;
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struct IDirectSound8;
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class plBinkPlayer
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{
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public:
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plBinkPlayer() { }
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static bool Init( hsWindowHndl hWnd) { return true; }
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static bool DeInit() { return true; }
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static void SetForeGroundTrack(uint32_t t) { }
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static void SetBackGroundTrack(uint32_t t) { }
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static uint32_t GetForeGroundTrack() { }
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static uint32_t GetBackGroundTrack() { }
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void SetDefaults() { }
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bool Start(plPipeline* pipe, hsWindowHndl hWnd) { return false; }
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bool NextFrame() {
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// we have reached the end
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return Stop();
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}
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bool Pause(bool on) { return false; }
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bool Stop() {
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for (int i = 0; i < fCallbacks.GetCount(); i++)
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fCallbacks[i]->Send();
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fCallbacks.Reset();
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fFileName = plString::Null;
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return false;
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}
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void SetFileName(const plString& filename) {
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fFileName = filename;
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}
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void SetColor(const hsColorRGBA& c) { }
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void SetPosition(float x, float y) { }
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void SetScale(float x, float y) { }
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void SetVolume(float v) { }
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void SetForeVolume(float v) { }
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void SetBackVolume(float v) { }
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void SetPosition(const hsPoint2& p) { }
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void SetScale(const hsPoint2& s) { }
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plString GetFileName() const { return fFileName; }
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const hsColorRGBA GetColor() const { return hsColorRGBA(); }
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const hsPoint2 GetPosition() const { return hsPoint2(); }
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const hsPoint2 GetScale() const { return hsPoint2(); }
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float GetBackVolume() const { return 0.0f; }
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float GetForeVolume() const { return 0.0f; }
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void AddCallback(plMessage* msg) { hsRefCnt_SafeRef(msg); fCallbacks.Append(msg); }
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uint32_t GetNumCallbacks() const { return 0; }
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plMessage* GetCallback(int i) const { return nil; }
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void SetFadeFromTime(float secs) { }
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void SetFadeFromColor(hsColorRGBA c) { }
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void SetFadeToTime(float secs) { }
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void SetFadeToColor(hsColorRGBA c) { }
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float GetFadeFromTime() const { return 0.0f; }
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hsColorRGBA GetFadeFromColor() const { return hsColorRGBA(); }
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float GetFadeToTime() const { return 0.0f; }
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hsColorRGBA GetFadeToColor() const { return hsColorRGBA(); }
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private:
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plString fFileName;
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hsTArray<plMessage*> fCallbacks;
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};
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#endif // plBinkPlayer_inc
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@ -3,10 +3,6 @@ include_directories("../../NucleusLib/inc")
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include_directories("../../NucleusLib")
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include_directories("../../PubUtilLib")
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if(Bink_SDK_AVAILABLE)
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include_directories(${Bink_INCLUDE_DIR})
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endif()
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set(plSurface_SOURCES
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hsGMaterial.cpp
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plGrassShaderMod.cpp
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