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https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
synced 2025-07-18 11:19:10 +00:00
Add missing function/const types
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@ -222,7 +222,7 @@ public:
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plCameraBrain1_Drive(plCameraModifier1* pMod);
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~plCameraBrain1_Drive();
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static SetSensitivity(hsScalar f) { fTurnRate = f; }
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static void SetSensitivity(hsScalar f) { fTurnRate = f; }
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CLASSNAME_REGISTER( plCameraBrain1_Drive );
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GETINTERFACE_ANY( plCameraBrain1_Drive, plCameraBrain1 );
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@ -52,10 +52,10 @@ public:
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virtual ~pfGUIMultiLineEditProc() {}
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// we've hit the end of the control list (by moving the cursor)
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virtual OnEndOfControlList(Int32 cursorPos) {}
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virtual void OnEndOfControlList(Int32 cursorPos) {}
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// we've hit the beginning of the control ist (by moving the cursor)
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virtual OnBeginningOfControlList(Int32 cursorPos) {}
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virtual void OnBeginningOfControlList(Int32 cursorPos) {}
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};
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class pfGUIMultiLineEditCtrl : public pfGUIControlMod
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@ -48,7 +48,7 @@ struct Factory : THashKeyVal<Uuid> {
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const GameTypeReg & reg;
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Factory (const GameTypeReg & reg);
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operator= (const Factory &); // not impl
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Factory& operator= (const Factory &); // not impl
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};
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//============================================================================
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@ -422,8 +422,8 @@ public:
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pfBookMultiLineEditProc(pfBookData *owner) { bookData = owner; }
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virtual ~pfBookMultiLineEditProc() {}
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virtual OnEndOfControlList(Int32 cursorPos) { bookData->HitEndOfControlList(cursorPos); }
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virtual OnBeginningOfControlList(Int32 cursorPos) { bookData->HitBeginningOfControlList(cursorPos); }
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virtual void OnEndOfControlList(Int32 cursorPos) { bookData->HitEndOfControlList(cursorPos); }
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virtual void OnBeginningOfControlList(Int32 cursorPos) { bookData->HitBeginningOfControlList(cursorPos); }
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};
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//// Book data class /////////////////////////////////////////////////////////
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@ -424,7 +424,7 @@ hsBool plAvAnimTask::Start(plArmatureMod *avatar, plArmatureBrain *brain, double
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}
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// PROCESS
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plAvAnimTask::Process(plArmatureMod *avatar, plArmatureBrain *brain, double time, hsScalar elapsed)
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hsBool plAvAnimTask::Process(plArmatureMod *avatar, plArmatureBrain *brain, double time, hsScalar elapsed)
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{
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// the only reason we need this function is to watch the animation until it fades out
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hsBool result = false;
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@ -648,7 +648,7 @@ hsBool plAvOneShotTask::Start(plArmatureMod *avatar, plArmatureBrain *brain, dou
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}
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// PROCESS
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plAvOneShotTask::Process(plArmatureMod *avatar, plArmatureBrain *brain, double time, hsScalar elapsed)
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hsBool plAvOneShotTask::Process(plArmatureMod *avatar, plArmatureBrain *brain, double time, hsScalar elapsed)
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{
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// *** if we are under mouse control, adjust it here
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@ -234,7 +234,7 @@ plMatrixTimeScale::~plMatrixTimeScale()
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// IsStoppedAt ----------------------------
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// ------------
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plMatrixTimeScale::IsStoppedAt(double time)
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hsBool plMatrixTimeScale::IsStoppedAt(double time)
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{
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return fTimeSource->IsStoppedAt(time);
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}
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@ -157,7 +157,7 @@ plPointTimeScale::~plPointTimeScale()
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// IsStoppedAt ---------------------------
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// ------------
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plPointTimeScale::IsStoppedAt(double time)
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hsBool plPointTimeScale::IsStoppedAt(double time)
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{
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return fTimeSource->IsStoppedAt(time);
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}
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@ -170,7 +170,7 @@ plQuatTimeScale::~plQuatTimeScale()
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{
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}
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plQuatTimeScale::IsStoppedAt(double time)
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hsBool plQuatTimeScale::IsStoppedAt(double time)
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{
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return fTimeSource->IsStoppedAt(time);
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}
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@ -180,7 +180,7 @@ plScalarTimeScale::~plScalarTimeScale()
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{
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}
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plScalarTimeScale::IsStoppedAt(double time)
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hsBool plScalarTimeScale::IsStoppedAt(double time)
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{
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return fTimeSource->IsStoppedAt(time);
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}
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@ -1635,7 +1635,7 @@ plMipmap* plWaveSet7::ICreateBumpMipmapPS()
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// const int sizeV = kCompositeSize;
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const int sizeV = 1;
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const kNumLevels = 8; // must be log2(kCompositeSize)
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const int kNumLevels = 8; // must be log2(kCompositeSize)
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hsAssert(kCompositeSize == (1 << kNumLevels), "Mismatch on size and num mip levels");
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if( !fCosineLUT )
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@ -92,7 +92,7 @@ void plLODMipmap::SetLOD(int lod)
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{
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hsAssert(fBase, "UnInitialized");
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const kMaxLOD = 5;
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const int kMaxLOD = 5;
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if( lod > kMaxLOD )
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lod = kMaxLOD;
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if( lod >= fBase->GetNumLevels() )
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@ -191,7 +191,7 @@ UInt32 plMipmap::Read( hsStream *s )
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// Decide to clamp if we were told to
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int clampBy = fGlobalNumLevelsToChop;
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const kMaxSkipLevels = 1;
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const int kMaxSkipLevels = 1;
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if( clampBy > kMaxSkipLevels )
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clampBy = kMaxSkipLevels;
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if( fFlags & kNoMaxSize )
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