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Fix landing behaviors
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@ -133,8 +133,10 @@ void plWalkingController::RecalcVelocity(double timeNow, double timePrev, hsBool
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if (fController && !fWalkingStrategy->IsOnGround())
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if (fController && !fWalkingStrategy->IsOnGround())
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{
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{
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// PhysX Hack
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// LinearVelocity is always (0,0,0) outside the PhysController
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fImpactTime = fWalkingStrategy->GetAirTime();
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fImpactTime = fWalkingStrategy->GetAirTime();
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fImpactVelocity = fController->GetLinearVelocity();
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fImpactVelocity = fController->GetAchievedLinearVelocity();
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fClearImpact = false;
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fClearImpact = false;
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}
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}
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else
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else
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