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Fix a DirectX/VS/MinGW problem.
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@ -62,6 +62,9 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
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#ifndef DXGetErrorString9
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#ifndef DXGetErrorString9
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#define DXGetErrorString9 DXGetErrorString
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#define DXGetErrorString9 DXGetErrorString
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#endif
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#endif
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#ifdef __MINGW32__ // UGH!
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#define DXGetErrorString DXGetErrorString9
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#endif
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#else
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#else
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#include <dxerr.h>
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#include <dxerr.h>
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#endif
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#endif
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@ -11834,7 +11837,7 @@ void plDXPipeline::ISetErrorMessage( char *errStr )
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// Convert the last D3D error code to a string (probably "Conflicting Render State").
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// Convert the last D3D error code to a string (probably "Conflicting Render State").
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void plDXPipeline::IGetD3DError()
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void plDXPipeline::IGetD3DError()
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{
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{
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sprintf( fSettings.fErrorStr, "D3DError : %s", (char *)DXGetErrorString9( fSettings.fDXError ) );
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sprintf( fSettings.fErrorStr, "D3DError : %s", (char *)DXGetErrorString( fSettings.fDXError ) );
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}
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}
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// IShowErrorMessage /////////////////////////////////////////////////////////////
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// IShowErrorMessage /////////////////////////////////////////////////////////////
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