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Screen incoming GameMessages because we cannot trust the server (because the server trusts other clients too much)
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@ -34,6 +34,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
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#include "plNetVoiceList.h"
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#include "plNetClientMsgHandler.h"
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#include "plNetClientStats.h" // STATS Counters
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#include "plNetClientMsgScreener.h"
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#include "pnNetCommon/plNetApp.h"
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@ -162,6 +163,7 @@ private:
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plNetTalkList fTalkList; // other players I'm talking to
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plNetClientMsgHandler fMsgHandler;
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plNetClientMsgScreener fScreener;
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// recorder support
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plNetClientRecorder* fMsgRecorder;
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