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mirror of https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git synced 2025-07-14 02:27:40 -04:00

Update1 for MSVC10

Capitalize the ref macro in hsTypes.h due to a name collision.
This commit is contained in:
Skoader
2012-04-22 12:22:32 +10:00
parent 9db1361535
commit 626da5ae70
42 changed files with 234 additions and 234 deletions

View File

@ -151,7 +151,7 @@ void IHeek::OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg) {
//============================================================================
void IHeek::RecvPlayGame (const Srv2Cli_Heek_PlayGame & msg, void * param) {
ref(param);
REF(param);
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
@ -159,7 +159,7 @@ void IHeek::RecvPlayGame (const Srv2Cli_Heek_PlayGame & msg, void * param) {
//============================================================================
void IHeek::RecvGoodbye (const Srv2Cli_Heek_Goodbye & msg, void * param) {
ref(param);
REF(param);
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
@ -167,7 +167,7 @@ void IHeek::RecvGoodbye (const Srv2Cli_Heek_Goodbye & msg, void * param) {
//============================================================================
void IHeek::RecvWelcome (const Srv2Cli_Heek_Welcome & msg, void * param) {
ref(param);
REF(param);
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
@ -175,7 +175,7 @@ void IHeek::RecvWelcome (const Srv2Cli_Heek_Welcome & msg, void * param) {
//============================================================================
void IHeek::RecvDrop (const Srv2Cli_Heek_Drop & msg, void * param) {
ref(param);
REF(param);
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
@ -183,7 +183,7 @@ void IHeek::RecvDrop (const Srv2Cli_Heek_Drop & msg, void * param) {
//============================================================================
void IHeek::RecvSetup (const Srv2Cli_Heek_Setup & msg, void * param) {
ref(param);
REF(param);
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
@ -191,7 +191,7 @@ void IHeek::RecvSetup (const Srv2Cli_Heek_Setup & msg, void * param) {
//============================================================================
void IHeek::RecvLightState (const Srv2Cli_Heek_LightState & msg, void * param) {
ref(param);
REF(param);
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
@ -199,7 +199,7 @@ void IHeek::RecvLightState (const Srv2Cli_Heek_LightState & msg, void * param) {
//============================================================================
void IHeek::RecvInterfaceState (const Srv2Cli_Heek_InterfaceState & msg, void * param) {
ref(param);
REF(param);
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
@ -207,7 +207,7 @@ void IHeek::RecvInterfaceState (const Srv2Cli_Heek_InterfaceState & msg, void *
//============================================================================
void IHeek::RecvCountdownState (const Srv2Cli_Heek_CountdownState & msg, void * param) {
ref(param);
REF(param);
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
@ -215,7 +215,7 @@ void IHeek::RecvCountdownState (const Srv2Cli_Heek_CountdownState & msg, void *
//============================================================================
void IHeek::RecvWinLose (const Srv2Cli_Heek_WinLose & msg, void * param) {
ref(param);
REF(param);
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
@ -223,7 +223,7 @@ void IHeek::RecvWinLose (const Srv2Cli_Heek_WinLose & msg, void * param) {
//============================================================================
void IHeek::RecvGameWin (const Srv2Cli_Heek_GameWin & msg, void * param) {
ref(param);
REF(param);
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
@ -231,7 +231,7 @@ void IHeek::RecvGameWin (const Srv2Cli_Heek_GameWin & msg, void * param) {
//============================================================================
void IHeek::RecvPointUpdate (const Srv2Cli_Heek_PointUpdate & msg, void * param) {
ref(param);
REF(param);
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());