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mirror of https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git synced 2025-07-14 02:27:40 -04:00

Update1 for MSVC10

Capitalize the ref macro in hsTypes.h due to a name collision.
This commit is contained in:
Skoader
2012-04-22 12:22:32 +10:00
parent 9db1361535
commit 626da5ae70
42 changed files with 234 additions and 234 deletions

View File

@ -150,7 +150,7 @@ void IBlueSpiral::OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg) {
//============================================================================
void IBlueSpiral::RecvClothOrder (const Srv2Cli_BlueSpiral_ClothOrder & msg, void * param) {
ref(param);
REF(param);
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
@ -159,7 +159,7 @@ void IBlueSpiral::RecvClothOrder (const Srv2Cli_BlueSpiral_ClothOrder & msg, voi
//============================================================================
void IBlueSpiral::RecvSuccessfulHit (const Srv2Cli_BlueSpiral_SuccessfulHit & msg, void * param) {
ref(param);
REF(param);
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
@ -168,7 +168,7 @@ void IBlueSpiral::RecvSuccessfulHit (const Srv2Cli_BlueSpiral_SuccessfulHit & ms
//============================================================================
void IBlueSpiral::RecvGameWon (const Srv2Cli_BlueSpiral_GameWon & msg, void * param) {
ref(param);
REF(param);
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
@ -177,7 +177,7 @@ void IBlueSpiral::RecvGameWon (const Srv2Cli_BlueSpiral_GameWon & msg, void * pa
//============================================================================
void IBlueSpiral::RecvGameOver (const Srv2Cli_BlueSpiral_GameOver & msg, void * param) {
ref(param);
REF(param);
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
@ -186,7 +186,7 @@ void IBlueSpiral::RecvGameOver (const Srv2Cli_BlueSpiral_GameOver & msg, void *
//============================================================================
void IBlueSpiral::RecvGameStarted (const Srv2Cli_BlueSpiral_GameStarted & msg, void * param) {
ref(param);
REF(param);
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);

View File

@ -151,7 +151,7 @@ void IClimbingWall::OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg) {
//============================================================================
void IClimbingWall::RecvNumBlockersChanged (const Srv2Cli_ClimbingWall_NumBlockersChanged & msg, void * param) {
ref(param);
REF(param);
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
@ -160,7 +160,7 @@ void IClimbingWall::RecvNumBlockersChanged (const Srv2Cli_ClimbingWall_NumBlocke
//============================================================================
void IClimbingWall::RecvReady (const Srv2Cli_ClimbingWall_Ready & msg, void * param) {
ref(param);
REF(param);
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
@ -169,7 +169,7 @@ void IClimbingWall::RecvReady (const Srv2Cli_ClimbingWall_Ready & msg, void * pa
//============================================================================
void IClimbingWall::RecvBlockersChanged (const Srv2Cli_ClimbingWall_BlockersChanged & msg, void * param) {
ref (param);
REF(param);
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
@ -178,7 +178,7 @@ void IClimbingWall::RecvBlockersChanged (const Srv2Cli_ClimbingWall_BlockersChan
//============================================================================
void IClimbingWall::RecvPlayerEntered (const Srv2Cli_ClimbingWall_PlayerEntered & msg, void * param) {
ref (param);
REF(param);
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
@ -187,7 +187,7 @@ void IClimbingWall::RecvPlayerEntered (const Srv2Cli_ClimbingWall_PlayerEntered
//============================================================================
void IClimbingWall::RecvSuitMachineLocked (const Srv2Cli_ClimbingWall_SuitMachineLocked & msg, void * param) {
ref (param);
REF(param);
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
@ -196,7 +196,7 @@ void IClimbingWall::RecvSuitMachineLocked (const Srv2Cli_ClimbingWall_SuitMachin
//============================================================================
void IClimbingWall::RecvGameOver (const Srv2Cli_ClimbingWall_GameOver & msg, void * param) {
ref (param);
REF(param);
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);

View File

@ -151,7 +151,7 @@ void IHeek::OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg) {
//============================================================================
void IHeek::RecvPlayGame (const Srv2Cli_Heek_PlayGame & msg, void * param) {
ref(param);
REF(param);
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
@ -159,7 +159,7 @@ void IHeek::RecvPlayGame (const Srv2Cli_Heek_PlayGame & msg, void * param) {
//============================================================================
void IHeek::RecvGoodbye (const Srv2Cli_Heek_Goodbye & msg, void * param) {
ref(param);
REF(param);
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
@ -167,7 +167,7 @@ void IHeek::RecvGoodbye (const Srv2Cli_Heek_Goodbye & msg, void * param) {
//============================================================================
void IHeek::RecvWelcome (const Srv2Cli_Heek_Welcome & msg, void * param) {
ref(param);
REF(param);
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
@ -175,7 +175,7 @@ void IHeek::RecvWelcome (const Srv2Cli_Heek_Welcome & msg, void * param) {
//============================================================================
void IHeek::RecvDrop (const Srv2Cli_Heek_Drop & msg, void * param) {
ref(param);
REF(param);
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
@ -183,7 +183,7 @@ void IHeek::RecvDrop (const Srv2Cli_Heek_Drop & msg, void * param) {
//============================================================================
void IHeek::RecvSetup (const Srv2Cli_Heek_Setup & msg, void * param) {
ref(param);
REF(param);
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
@ -191,7 +191,7 @@ void IHeek::RecvSetup (const Srv2Cli_Heek_Setup & msg, void * param) {
//============================================================================
void IHeek::RecvLightState (const Srv2Cli_Heek_LightState & msg, void * param) {
ref(param);
REF(param);
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
@ -199,7 +199,7 @@ void IHeek::RecvLightState (const Srv2Cli_Heek_LightState & msg, void * param) {
//============================================================================
void IHeek::RecvInterfaceState (const Srv2Cli_Heek_InterfaceState & msg, void * param) {
ref(param);
REF(param);
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
@ -207,7 +207,7 @@ void IHeek::RecvInterfaceState (const Srv2Cli_Heek_InterfaceState & msg, void *
//============================================================================
void IHeek::RecvCountdownState (const Srv2Cli_Heek_CountdownState & msg, void * param) {
ref(param);
REF(param);
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
@ -215,7 +215,7 @@ void IHeek::RecvCountdownState (const Srv2Cli_Heek_CountdownState & msg, void *
//============================================================================
void IHeek::RecvWinLose (const Srv2Cli_Heek_WinLose & msg, void * param) {
ref(param);
REF(param);
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
@ -223,7 +223,7 @@ void IHeek::RecvWinLose (const Srv2Cli_Heek_WinLose & msg, void * param) {
//============================================================================
void IHeek::RecvGameWin (const Srv2Cli_Heek_GameWin & msg, void * param) {
ref(param);
REF(param);
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
@ -231,7 +231,7 @@ void IHeek::RecvGameWin (const Srv2Cli_Heek_GameWin & msg, void * param) {
//============================================================================
void IHeek::RecvPointUpdate (const Srv2Cli_Heek_PointUpdate & msg, void * param) {
ref(param);
REF(param);
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());

View File

@ -175,7 +175,7 @@ void IMarker::RecvTeamAssigned (const Srv2Cli_Marker_TeamAssigned & msg, void *
//============================================================================
void IMarker::RecvGameType (const Srv2Cli_Marker_GameType & msg, void * param) {
ref(param);
REF(param);
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
@ -184,7 +184,7 @@ void IMarker::RecvGameType (const Srv2Cli_Marker_GameType & msg, void * param) {
//============================================================================
void IMarker::RecvGameStarted (const Srv2Cli_Marker_GameStarted & msg, void * param) {
ref(param);
REF(param);
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
@ -193,7 +193,7 @@ void IMarker::RecvGameStarted (const Srv2Cli_Marker_GameStarted & msg, void * pa
//============================================================================
void IMarker::RecvGamePaused (const Srv2Cli_Marker_GamePaused & msg, void * param) {
ref(param);
REF(param);
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
@ -202,7 +202,7 @@ void IMarker::RecvGamePaused (const Srv2Cli_Marker_GamePaused & msg, void * para
//============================================================================
void IMarker::RecvGameReset (const Srv2Cli_Marker_GameReset & msg, void * param) {
ref(param);
REF(param);
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
@ -211,7 +211,7 @@ void IMarker::RecvGameReset (const Srv2Cli_Marker_GameReset & msg, void * param)
//============================================================================
void IMarker::RecvGameOver (const Srv2Cli_Marker_GameOver & msg, void * param) {
ref(param);
REF(param);
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
@ -220,7 +220,7 @@ void IMarker::RecvGameOver (const Srv2Cli_Marker_GameOver & msg, void * param) {
//============================================================================
void IMarker::RecvGameNameChanged (const Srv2Cli_Marker_GameNameChanged & msg, void * param) {
ref(param);
REF(param);
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
@ -229,7 +229,7 @@ void IMarker::RecvGameNameChanged (const Srv2Cli_Marker_GameNameChanged & msg, v
//============================================================================
void IMarker::RecvTimeLimitChanged (const Srv2Cli_Marker_TimeLimitChanged & msg, void * param) {
ref(param);
REF(param);
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
@ -238,7 +238,7 @@ void IMarker::RecvTimeLimitChanged (const Srv2Cli_Marker_TimeLimitChanged & msg,
//============================================================================
void IMarker::RecvGameDeleted (const Srv2Cli_Marker_GameDeleted & msg, void * param) {
ref(param);
REF(param);
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
@ -250,7 +250,7 @@ void IMarker::RecvGameDeleted (const Srv2Cli_Marker_GameDeleted & msg, void * pa
//============================================================================
void IMarker::RecvMarkerAdded (const Srv2Cli_Marker_MarkerAdded & msg, void * param) {
ref(param);
REF(param);
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
@ -259,7 +259,7 @@ void IMarker::RecvMarkerAdded (const Srv2Cli_Marker_MarkerAdded & msg, void * pa
//============================================================================
void IMarker::RecvMarkerDeleted (const Srv2Cli_Marker_MarkerDeleted & msg, void * param) {
ref(param);
REF(param);
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
@ -268,7 +268,7 @@ void IMarker::RecvMarkerDeleted (const Srv2Cli_Marker_MarkerDeleted & msg, void
//============================================================================
void IMarker::RecvMarkerNameChanged (const Srv2Cli_Marker_MarkerNameChanged & msg, void * param) {
ref(param);
REF(param);
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
@ -277,7 +277,7 @@ void IMarker::RecvMarkerNameChanged (const Srv2Cli_Marker_MarkerNameChanged & ms
//============================================================================
void IMarker::RecvMarkerCaptured (const Srv2Cli_Marker_MarkerCaptured & msg, void * param) {
ref(param);
REF(param);
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);

View File

@ -153,7 +153,7 @@ void ITicTacToe::OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg) {
//============================================================================
void ITicTacToe::RecvGameStarted (const Srv2Cli_TTT_GameStarted & msg, void * param) {
ref(param);
REF(param);
// player that goes first is shown as X's.
if (msg.yourTurn) {
@ -172,7 +172,7 @@ void ITicTacToe::RecvGameStarted (const Srv2Cli_TTT_GameStarted & msg, void * pa
//============================================================================
void ITicTacToe::RecvGameOver (const Srv2Cli_TTT_GameOver & msg, void * param) {
ref(param);
REF(param);
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
@ -183,7 +183,7 @@ void ITicTacToe::RecvGameOver (const Srv2Cli_TTT_GameOver & msg, void * param) {
//============================================================================
void ITicTacToe::RecvMoveMade (const Srv2Cli_TTT_MoveMade & msg, void * param) {
ref(param);
REF(param);
// Update the board with the appropriate piece
if (msg.playerId == NetCommGetPlayer()->playerInt)

View File

@ -150,7 +150,7 @@ void IVarSync::OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg) {
//============================================================================
void IVarSync::RecvStringVarChanged (const Srv2Cli_VarSync_StringVarChanged & msg, void * param) {
ref(param);
REF(param);
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
@ -159,7 +159,7 @@ void IVarSync::RecvStringVarChanged (const Srv2Cli_VarSync_StringVarChanged & ms
//============================================================================
void IVarSync::RecvNumericVarChanged (const Srv2Cli_VarSync_NumericVarChanged & msg, void * param) {
ref(param);
REF(param);
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
@ -168,7 +168,7 @@ void IVarSync::RecvNumericVarChanged (const Srv2Cli_VarSync_NumericVarChanged &
//============================================================================
void IVarSync::RecvAllVarsSent (const Srv2Cli_VarSync_AllVarsSent & msg, void * param) {
ref(param);
REF(param);
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
@ -177,7 +177,7 @@ void IVarSync::RecvAllVarsSent (const Srv2Cli_VarSync_AllVarsSent & msg, void *
//============================================================================
void IVarSync::RecvStringVarCreated (const Srv2Cli_VarSync_StringVarCreated & msg, void * param) {
ref(param);
REF(param);
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
@ -186,7 +186,7 @@ void IVarSync::RecvStringVarCreated (const Srv2Cli_VarSync_StringVarCreated & ms
//============================================================================
void IVarSync::RecvNumericVarCreated (const Srv2Cli_VarSync_NumericVarCreated & msg, void * param) {
ref(param);
REF(param);
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);

View File

@ -205,7 +205,7 @@ void IGameMgr::RecvGameInstance (const Srv2Cli_GameMgr_GameInstance & msg, void
//============================================================================
void IGameMgr::RecvInviteReceived (const Srv2Cli_GameMgr_InviteReceived & msg, void * param) {
ref(param);
REF(param);
pfGameMgrMsg * gameMgrMsg = NEWZERO(pfGameMgrMsg);
gameMgrMsg->Set(msg);
@ -216,7 +216,7 @@ void IGameMgr::RecvInviteReceived (const Srv2Cli_GameMgr_InviteReceived & msg, v
//============================================================================
void IGameMgr::RecvInviteRevoked (const Srv2Cli_GameMgr_InviteRevoked & msg, void * param) {
ref(param);
REF(param);
pfGameMgrMsg * gameMgrMsg = NEWZERO(pfGameMgrMsg);
gameMgrMsg->Set(msg);
@ -587,7 +587,7 @@ void IGameCli::Recv (GameMsgHeader * msg, void * param) {
//============================================================================
void IGameCli::RecvPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg, void * param) {
ref(param);
REF(param);
++playerCount;
gameCli->OnPlayerJoined(msg);
@ -595,7 +595,7 @@ void IGameCli::RecvPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg, void * p
//============================================================================
void IGameCli::RecvPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg, void * param) {
ref(param);
REF(param);
--playerCount;
gameCli->OnPlayerLeft(msg);
@ -603,14 +603,14 @@ void IGameCli::RecvPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg, void * param
//============================================================================
void IGameCli::RecvInviteFailed (const Srv2Cli_Game_InviteFailed & msg, void * param) {
ref(param);
REF(param);
gameCli->OnInviteFailed(msg);
}
//============================================================================
void IGameCli::RecvOwnerChange (const Srv2Cli_Game_OwnerChange & msg, void * param) {
ref(param);
REF(param);
gameCli->OnOwnerChange(msg);
}