Browse Source
pnNetBase refactor --HG-- rename : Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbError.h => Sources/Plasma/NucleusLib/pnNetBase/pnNbError.h rename : Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbKeys.cpp => Sources/Plasma/NucleusLib/pnNetBase/pnNbKeys.cpp rename : Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbKeys.h => Sources/Plasma/NucleusLib/pnNetBase/pnNbKeys.h rename : Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbProtocol.h => Sources/Plasma/NucleusLib/pnNetBase/pnNbProtocol.h rename : Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbSrvs.cpp => Sources/Plasma/NucleusLib/pnNetBase/pnNbSrvs.cpp rename : Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbSrvs.h => Sources/Plasma/NucleusLib/pnNetBase/pnNbSrvs.h
Adam Johnson
13 years ago
20 changed files with 343 additions and 569 deletions
@ -0,0 +1,177 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools |
||||
Copyright (C) 2011 Cyan Worlds, Inc. |
||||
|
||||
This program is free software: you can redistribute it and/or modify |
||||
it under the terms of the GNU General Public License as published by |
||||
the Free Software Foundation, either version 3 of the License, or |
||||
(at your option) any later version. |
||||
|
||||
This program is distributed in the hope that it will be useful, |
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
GNU General Public License for more details. |
||||
|
||||
You should have received a copy of the GNU General Public License |
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7 |
||||
|
||||
If you modify this Program, or any covered work, by linking or |
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
||||
(or a modified version of those libraries), |
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
||||
licensors of this Program grant you additional |
||||
permission to convey the resulting work. Corresponding Source for a |
||||
non-source form of such a combination shall include the source code for |
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
||||
work. |
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
||||
or by snail mail at: |
||||
Cyan Worlds, Inc. |
||||
14617 N Newport Hwy |
||||
Mead, WA 99021 |
||||
|
||||
*==LICENSE==*/ |
||||
|
||||
#include "pfUtilBase64.h" |
||||
|
||||
|
||||
/*****************************************************************************
|
||||
* |
||||
* Private |
||||
* |
||||
***/ |
||||
|
||||
static const char kEncode64[] = { |
||||
// 0000000000111111111122222222223333333333444444444455555555556666
|
||||
// 0123456789012345678901234567890123456789012345678901234567890123
|
||||
"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/" |
||||
}; |
||||
|
||||
// Note that the decode table contains one special entry:
|
||||
// The '-' character (0x2d) maps to 63 just like '/' (0x2f)
|
||||
// so that URLs will work with Base64Decode when we implement them.
|
||||
#define kTerminator 127 |
||||
#define xx kTerminator |
||||
static const char kDecode64[] = { |
||||
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
|
||||
xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx, |
||||
xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx, |
||||
xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,62,xx,63,xx,63, |
||||
52,53,54,55,56,57,58,59,60,61,xx,xx,xx,xx,xx,xx, |
||||
xx, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,11,12,13,14, |
||||
15,16,17,18,19,20,21,22,23,24,25,xx,xx,xx,xx,xx, |
||||
xx,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40, |
||||
41,42,43,44,45,46,47,48,49,50,51,xx,xx,xx,xx,xx, |
||||
xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx, |
||||
xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx, |
||||
xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx, |
||||
xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx, |
||||
xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx, |
||||
xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx, |
||||
xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx, |
||||
xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx,xx, |
||||
}; |
||||
#undef xx |
||||
|
||||
static const char kFillchar = '='; |
||||
|
||||
|
||||
/*****************************************************************************
|
||||
* |
||||
* Exports |
||||
* |
||||
***/ |
||||
|
||||
//============================================================================
|
||||
unsigned Base64Encode ( |
||||
unsigned srcChars, |
||||
const byte srcData[], |
||||
unsigned dstChars, |
||||
char * dstData |
||||
) { |
||||
ASSERT(srcData); |
||||
ASSERT(dstChars >= Base64EncodeSize(srcChars)); |
||||
ASSERT(dstData); |
||||
|
||||
const char * dstBase = dstData; |
||||
const byte * srcTerm = srcData + srcChars; |
||||
for (;;) switch (srcTerm - srcData) { |
||||
case 0: |
||||
*dstData++ = 0; |
||||
return dstData - dstBase; |
||||
|
||||
case 1: |
||||
*dstData++ = kEncode64[ ((srcData[0] >> 2) & 0x3f) ]; |
||||
*dstData++ = kEncode64[ ((srcData[0] << 4) & 0x30) ]; |
||||
*dstData++ = kFillchar; |
||||
*dstData++ = kFillchar; |
||||
*dstData++ = 0; |
||||
return dstData - dstBase; |
||||
|
||||
case 2: |
||||
*dstData++ = kEncode64[ ((srcData[0] >> 2) & 0x3f) ]; |
||||
*dstData++ = kEncode64[ ((srcData[0] << 4) & 0x30) + ((srcData[1] >> 4) & 0x0f) ]; |
||||
*dstData++ = kEncode64[ ((srcData[1] << 2) & 0x3c) ]; |
||||
*dstData++ = kFillchar; |
||||
*dstData++ = 0; |
||||
return dstData - dstBase; |
||||
|
||||
default: |
||||
*dstData++ = kEncode64[ ((srcData[0] >> 2) & 0x3f) ]; |
||||
*dstData++ = kEncode64[ ((srcData[0] << 4) & 0x30) + ((srcData[1] >> 4) & 0x0f) ]; |
||||
*dstData++ = kEncode64[ ((srcData[1] << 2) & 0x3c) + ((srcData[2] >> 6) & 0x03) ]; |
||||
*dstData++ = kEncode64[ (srcData[2] & 0x3f) ]; |
||||
srcData += 3; |
||||
break; |
||||
} |
||||
} |
||||
|
||||
//============================================================================
|
||||
unsigned Base64Decode ( |
||||
unsigned srcChars, |
||||
const char srcData[], |
||||
unsigned dstChars, |
||||
byte * dstData |
||||
) { |
||||
ASSERT(srcData); |
||||
ASSERT(dstChars >= Base64DecodeSize(srcChars, srcData)); |
||||
ASSERT(dstData); |
||||
|
||||
const byte * dstBase = dstData; |
||||
const char * srcTerm = srcData + srcChars; |
||||
while (srcTerm - srcData >= 4) { |
||||
|
||||
*dstData++ = (byte) ( |
||||
(kDecode64[srcData[0]] << 2 & 0xfc) |
||||
+(kDecode64[srcData[1]] >> 4 & 0x03) |
||||
); |
||||
|
||||
if (kDecode64[srcData[2]] == kTerminator) |
||||
break; |
||||
|
||||
*dstData++ = (byte) ( |
||||
(kDecode64[srcData[1]] << 4 & 0xf0) |
||||
+(kDecode64[srcData[2]] >> 2 & 0x0f) |
||||
); |
||||
|
||||
if (kDecode64[srcData[3]] == kTerminator) |
||||
break; |
||||
|
||||
*dstData++ = (byte) ( |
||||
(kDecode64[srcData[2]] << 6 & 0xc0) |
||||
+(kDecode64[srcData[3]]) |
||||
); |
||||
|
||||
srcData += 4; |
||||
} |
||||
|
||||
return dstData - dstBase; |
||||
} |
@ -1,54 +0,0 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools |
||||
Copyright (C) 2011 Cyan Worlds, Inc. |
||||
|
||||
This program is free software: you can redistribute it and/or modify |
||||
it under the terms of the GNU General Public License as published by |
||||
the Free Software Foundation, either version 3 of the License, or |
||||
(at your option) any later version. |
||||
|
||||
This program is distributed in the hope that it will be useful, |
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
GNU General Public License for more details. |
||||
|
||||
You should have received a copy of the GNU General Public License |
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7 |
||||
|
||||
If you modify this Program, or any covered work, by linking or |
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
||||
(or a modified version of those libraries), |
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
||||
licensors of this Program grant you additional |
||||
permission to convey the resulting work. Corresponding Source for a |
||||
non-source form of such a combination shall include the source code for |
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
||||
work. |
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
||||
or by snail mail at: |
||||
Cyan Worlds, Inc. |
||||
14617 N Newport Hwy |
||||
Mead, WA 99021 |
||||
|
||||
*==LICENSE==*/ |
||||
/*****************************************************************************
|
||||
* |
||||
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetBase/Intern.h |
||||
*
|
||||
***/ |
||||
|
||||
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETBASE_INTERN_H |
||||
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnNetBase/Intern.h included more than once" |
||||
#endif |
||||
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETBASE_INTERN_H |
||||
|
||||
|
||||
#include "Private/pnNbAllIncludes.h" |
@ -1,57 +0,0 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools |
||||
Copyright (C) 2011 Cyan Worlds, Inc. |
||||
|
||||
This program is free software: you can redistribute it and/or modify |
||||
it under the terms of the GNU General Public License as published by |
||||
the Free Software Foundation, either version 3 of the License, or |
||||
(at your option) any later version. |
||||
|
||||
This program is distributed in the hope that it will be useful, |
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
GNU General Public License for more details. |
||||
|
||||
You should have received a copy of the GNU General Public License |
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7 |
||||
|
||||
If you modify this Program, or any covered work, by linking or |
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
||||
(or a modified version of those libraries), |
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
||||
licensors of this Program grant you additional |
||||
permission to convey the resulting work. Corresponding Source for a |
||||
non-source form of such a combination shall include the source code for |
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
||||
work. |
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
||||
or by snail mail at: |
||||
Cyan Worlds, Inc. |
||||
14617 N Newport Hwy |
||||
Mead, WA 99021 |
||||
|
||||
*==LICENSE==*/ |
||||
/*****************************************************************************
|
||||
* |
||||
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetBase/Pch.h |
||||
*
|
||||
***/ |
||||
|
||||
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETBASE_PCH_H |
||||
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnNetBase/Pch.h included more than once" |
||||
#endif |
||||
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETBASE_PCH_H |
||||
|
||||
|
||||
#include "pnUtils/pnUtils.h" |
||||
#include "pnProduct/pnProduct.h" |
||||
|
||||
#include "Private/pnNbAllIncludes.h" |
@ -1,41 +0,0 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools |
||||
Copyright (C) 2011 Cyan Worlds, Inc. |
||||
|
||||
This program is free software: you can redistribute it and/or modify |
||||
it under the terms of the GNU General Public License as published by |
||||
the Free Software Foundation, either version 3 of the License, or |
||||
(at your option) any later version. |
||||
|
||||
This program is distributed in the hope that it will be useful, |
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
GNU General Public License for more details. |
||||
|
||||
You should have received a copy of the GNU General Public License |
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7 |
||||
|
||||
If you modify this Program, or any covered work, by linking or |
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
||||
(or a modified version of those libraries), |
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
||||
licensors of this Program grant you additional |
||||
permission to convey the resulting work. Corresponding Source for a |
||||
non-source form of such a combination shall include the source code for |
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
||||
work. |
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
||||
or by snail mail at: |
||||
Cyan Worlds, Inc. |
||||
14617 N Newport Hwy |
||||
Mead, WA 99021 |
||||
|
||||
*==LICENSE==*/ |
@ -1,51 +0,0 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools |
||||
Copyright (C) 2011 Cyan Worlds, Inc. |
||||
|
||||
This program is free software: you can redistribute it and/or modify |
||||
it under the terms of the GNU General Public License as published by |
||||
the Free Software Foundation, either version 3 of the License, or |
||||
(at your option) any later version. |
||||
|
||||
This program is distributed in the hope that it will be useful, |
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
GNU General Public License for more details. |
||||
|
||||
You should have received a copy of the GNU General Public License |
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7 |
||||
|
||||
If you modify this Program, or any covered work, by linking or |
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
||||
(or a modified version of those libraries), |
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
||||
licensors of this Program grant you additional |
||||
permission to convey the resulting work. Corresponding Source for a |
||||
non-source form of such a combination shall include the source code for |
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
||||
work. |
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
||||
or by snail mail at: |
||||
Cyan Worlds, Inc. |
||||
14617 N Newport Hwy |
||||
Mead, WA 99021 |
||||
|
||||
*==LICENSE==*/ |
||||
/*****************************************************************************
|
||||
* |
||||
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbAges.h |
||||
*
|
||||
***/ |
||||
|
||||
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETBASE_PRIVATE_PNNBAGES_H |
||||
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbAges.h included more than once" |
||||
#endif |
||||
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETBASE_PRIVATE_PNNBAGES_H |
@ -1,169 +0,0 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools |
||||
Copyright (C) 2011 Cyan Worlds, Inc. |
||||
|
||||
This program is free software: you can redistribute it and/or modify |
||||
it under the terms of the GNU General Public License as published by |
||||
the Free Software Foundation, either version 3 of the License, or |
||||
(at your option) any later version. |
||||
|
||||
This program is distributed in the hope that it will be useful, |
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
GNU General Public License for more details. |
||||
|
||||
You should have received a copy of the GNU General Public License |
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7 |
||||
|
||||
If you modify this Program, or any covered work, by linking or |
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
||||
(or a modified version of those libraries), |
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
||||
licensors of this Program grant you additional |
||||
permission to convey the resulting work. Corresponding Source for a |
||||
non-source form of such a combination shall include the source code for |
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
||||
work. |
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
||||
or by snail mail at: |
||||
Cyan Worlds, Inc. |
||||
14617 N Newport Hwy |
||||
Mead, WA 99021 |
||||
|
||||
*==LICENSE==*/ |
||||
/*****************************************************************************
|
||||
* |
||||
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbEchoMsgs.h |
||||
*
|
||||
***/ |
||||
|
||||
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETBASE_PRIVATE_PNNBECHOMSGS_H |
||||
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnNetBase/Private/pnNbEchoMsgs.h included more than once" |
||||
#endif |
||||
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETBASE_PRIVATE_PNNBECHOMSGS_H |
||||
|
||||
|
||||
//============================================================================
|
||||
// Begin Echo server data types
|
||||
//============================================================================
|
||||
namespace Echo { |
||||
|
||||
|
||||
/*****************************************************************************
|
||||
* |
||||
* @@@: Shared data types for echo server/client demo |
||||
* |
||||
***/ |
||||
|
||||
|
||||
const unsigned kEchoMsgFlagBroadcast = 1<<0; |
||||
const unsigned kEchoMsgFlagEchoBack = 1<<1; |
||||
|
||||
|
||||
enum EEchoNetBufferType { |
||||
kEchoNetBufferInvalidType, |
||||
kEchoNetBufferMsg, |
||||
kNumEchoNetBufferTypes |
||||
}; |
||||
|
||||
enum EEchoMsgType { |
||||
kEchoInvalidMsgType, |
||||
kEchoJoinRequestMsg, |
||||
kEchoJoinReplyMsg, |
||||
kEchoPlayerJoinedMsg, |
||||
kEchoPlayerLeftMsg, |
||||
kEchoChatMsg, |
||||
kEchoGameDataBufferMsg, |
||||
kNumEchoMsgTypes |
||||
}; |
||||
COMPILER_ASSERT(kNumEchoMsgTypes < (byte)-1); |
||||
|
||||
|
||||
//============================================================================
|
||||
// Begin packed data structures
|
||||
//============================================================================
|
||||
#include <pshpack1.h> |
||||
|
||||
struct EchoMsg { |
||||
EchoMsg (const EEchoMsgType & type, unsigned flags = 0) |
||||
: type((byte)type) |
||||
, flags(flags) |
||||
{ } |
||||
|
||||
byte type; |
||||
dword flags; |
||||
}; |
||||
|
||||
struct EchoJoinRequestMsg : EchoMsg { |
||||
EchoJoinRequestMsg () |
||||
: EchoMsg(kEchoJoinRequestMsg) |
||||
{ } |
||||
|
||||
wchar playerName[64]; |
||||
}; |
||||
|
||||
struct EchoJoinReplyMsg : EchoMsg { |
||||
EchoJoinReplyMsg () |
||||
: EchoMsg(kEchoJoinReplyMsg) |
||||
{ } |
||||
|
||||
dword playerId; |
||||
}; |
||||
|
||||
struct EchoPlayerJoinedMsg : EchoMsg { |
||||
EchoPlayerJoinedMsg () |
||||
: EchoMsg(kEchoPlayerJoinedMsg, kEchoMsgFlagBroadcast) |
||||
{ } |
||||
|
||||
dword playerId; |
||||
wchar playerName[64]; |
||||
}; |
||||
|
||||
struct EchoPlayerLeftMsg : EchoMsg { |
||||
EchoPlayerLeftMsg () |
||||
: EchoMsg(kEchoPlayerLeftMsg, kEchoMsgFlagBroadcast) |
||||
{ } |
||||
|
||||
dword playerId; |
||||
}; |
||||
|
||||
struct EchoChatMsg : EchoMsg { |
||||
EchoChatMsg () |
||||
: EchoMsg(kEchoChatMsg, kEchoMsgFlagBroadcast|kEchoMsgFlagEchoBack) |
||||
{ } |
||||
|
||||
dword fromPlayerId; |
||||
dword msgChars; |
||||
wchar msgBuffer[1]; // [msgChars], actually
|
||||
// no more fields after variable length allocation
|
||||
}; |
||||
|
||||
struct EchoGameDataBufferMsg : EchoMsg { |
||||
EchoGameDataBufferMsg () |
||||
: EchoMsg(kEchoGameDataBufferMsg, kEchoMsgFlagBroadcast|kEchoMsgFlagEchoBack) |
||||
{ } |
||||
|
||||
dword fromPlayerId; |
||||
dword bufferBytes; |
||||
byte bufferData[1]; // [bufferBytes], actually
|
||||
// no more fields after variable length allocation
|
||||
}; |
||||
|
||||
//============================================================================
|
||||
// End packed data structures
|
||||
//============================================================================
|
||||
#include <poppack.h> |
||||
|
||||
|
||||
//============================================================================
|
||||
// End Echo server data types
|
||||
//============================================================================
|
||||
} using namespace Echo; |
Loading…
Reference in new issue