mirror of
https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
synced 2025-07-18 19:29:09 +00:00
Don't lazy-load D3D9.dll
We already link against it, so that's just a waste of time. Also, cleanup some unneeded ddraw includes. Remember that in Direct3D9, all devices can render in windowed mode.
This commit is contained in:
@ -14,7 +14,6 @@ endif(WIN32)
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set(plPipeline_SOURCES
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hsG3DDeviceSelector.cpp
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hsGColorizer.cpp
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hsGDDrawDllLoad.cpp
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plCaptureRender.cpp
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plCubicRenderTargetModifier.cpp
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plCullTree.cpp
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@ -46,7 +45,6 @@ set(plPipeline_HEADERS
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hsFogControl.h
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hsG3DDeviceSelector.h
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hsGColorizer.h
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hsGDDrawDllLoad.h
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hsGDeviceRef.h
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hsWinRef.h
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plBinkPlayer.h
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@ -91,6 +89,7 @@ set(plDXPipeline_HEADERS
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if(WIN32)
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add_library(plPipeline STATIC ${plPipeline_SOURCES} ${plDXPipeline_SOURCES} ${plPipeline_HEADERS} ${plDXPipeline_HEADERS})
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target_link_libraries(plPipeline ${DirectX_LIBRARIES})
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else()
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add_library(plPipeline STATIC ${plPipeline_SOURCES} ${plPipeline_HEADERS})
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endif()
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@ -39,10 +39,8 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
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Mead, WA 99021
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*==LICENSE==*/
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#include "plDXEnumerate.h"
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#include <ddraw.h>
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#include "plPipeline/hsGDDrawDllLoad.h"
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#include "plDXEnumerate.h"
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#include "plPipeline/hsG3DDeviceSelector.h"
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@ -219,8 +217,7 @@ HRESULT hsGDirect3DTnLEnumerate::D3DEnum_SelectDefaultDriver( DWORD dwFlags )
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{
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if( dwFlags & D3DENUM_CANWINDOW )
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{
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if( (pDriver == &fDrivers[0])
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&&( pDevice->fDDCaps.Caps2 & DDCAPS2_CANRENDERWINDOWED ) )
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if( (pDriver == &fDrivers[0]) )
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{
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if( ( pDevice->fDDCaps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT )
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^ !(dwFlags & D3DENUM_TNLHAL) )
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@ -286,26 +283,8 @@ hsGDirect3DTnLEnumerate::hsGDirect3DTnLEnumerate()
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fCurrentDriver = NULL; // The selected DD driver
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fDrivers.Reset(); // List of DD drivers
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/// New DX Enumeration
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// Get a pointer to the creation function
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if( hsGDDrawDllLoad::GetD3DDll() == nil )
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{
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strcpy( fEnumeErrorStr, "Cannot load Direct3D driver!" );
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return;
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}
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Direct3DCreateProc procPtr;
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procPtr = (Direct3DCreateProc)GetProcAddress( hsGDDrawDllLoad::GetD3DDll(), "Direct3DCreate9" );
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if( procPtr == nil )
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{
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strcpy( fEnumeErrorStr, "Cannot load D3D Create Proc!" );
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return;
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}
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// Create a D3D object to use
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IDirect3D9 *pD3D = procPtr( D3D_SDK_VERSION );
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IDirect3D9 *pD3D = Direct3DCreate9( D3D_SDK_VERSION );
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if( pD3D == nil )
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{
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strcpy( fEnumeErrorStr, "Cannot load DirectX!" );
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@ -684,22 +663,8 @@ bool hsG3DDeviceSelector::IGetD3DCardInfo( hsG3DDeviceRecord &record,
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bool hsG3DDeviceSelector::IInitDirect3D( void )
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{
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if( hsGDDrawDllLoad::GetD3DDll() == nil )
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{
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strcpy( fErrorString, "Cannot load Direct3D driver!" );
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return false;
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}
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Direct3DCreateProc procPtr;
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procPtr = (Direct3DCreateProc)GetProcAddress( hsGDDrawDllLoad::GetD3DDll(), "Direct3DCreate9" );
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if( procPtr == nil )
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{
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strcpy( fErrorString, "Cannot load D3D Create Proc!" );
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return false;
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}
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// Create a D3D object to use
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IDirect3D9 *pD3D = procPtr( D3D_SDK_VERSION );
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IDirect3D9 *pD3D = Direct3DCreate9( D3D_SDK_VERSION );
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if( pD3D == nil )
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{
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strcpy( fErrorString, "Cannot load DirectX!" );
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@ -55,7 +55,6 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
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#include "hsWindows.h"
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#include <d3d9.h>
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#include <ddraw.h>
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#include <d3dx9mesh.h>
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#if defined(DX_OLD_SDK) || defined(__MINGW32__)
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@ -78,7 +77,6 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
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#include "plPipeline/plDebugText.h"
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#include "plDXEnumerate.h"
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#include "plPipeline/hsG3DDeviceSelector.h"
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#include "plPipeline/hsGDDrawDllLoad.h"
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#include "hsResMgr.h"
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#include "plPipeline/plStatusLogDrawer.h"
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#include "plQuality.h"
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@ -1593,16 +1591,7 @@ bool plDXPipeline::ICreateMaster()
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hsAssert( !fD3DObject, "ICreateMaster() should only be called for Master Direct3DDevice" );
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/// The new DirectX Way: Create a Direct3D object, out of which everything else springs
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if( hsGDDrawDllLoad::GetD3DDll() == nil )
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return ICreateFail( "Cannot load Direct3D driver!" );
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Direct3DCreateProc procPtr;
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procPtr = (Direct3DCreateProc)GetProcAddress( hsGDDrawDllLoad::GetD3DDll(), "Direct3DCreate9" );
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if( procPtr == nil )
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return ICreateFail( "Cannot load D3D Create Proc!" );
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// Create a D3D object to use
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fD3DObject = procPtr( D3D_SDK_VERSION );
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fD3DObject = Direct3DCreate9( D3D_SDK_VERSION );
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if( fD3DObject == nil )
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return ICreateFail( "Cannot create Direct3D object" );
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@ -1,78 +0,0 @@
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifdef HS_BUILD_FOR_WIN32
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#include "hsWindows.h"
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#include <ddraw.h>
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#include "hsGDDrawDllLoad.h"
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static hsGDDrawDllLoad staticDllLoad;
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hsGDDrawDllLoad::hsGDDrawDllLoad()
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{
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hsAssert(!staticDllLoad.fD3DDll, "Don't make instances of this class, just use GetDDrawDll func");
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fD3DDll = LoadLibrary( "D3D9.DLL" );
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if (fD3DDll)
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hsStatusMessage( "--- D3D9.DLL loaded successfully.\n" );
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else
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hsStatusMessage( "--- Unable to load D3D9.DLL successfully.\n" );
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}
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hsGDDrawDllLoad::~hsGDDrawDllLoad()
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{
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if (fD3DDll != nil)
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{
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hsStatusMessage( "--- Unloading D3D.DLL.\n" );
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FreeLibrary(fD3DDll);
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}
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}
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HMODULE hsGDDrawDllLoad::GetD3DDll()
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{
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return staticDllLoad.fD3DDll;
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}
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#endif //HS_BUILD_FOR_WIN32
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@ -1,62 +0,0 @@
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
|
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef hsGDDrawDllLoad_inc
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#define hsGDDrawDllLoad_inc
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#include "HeadSpin.h"
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#if HS_BUILD_FOR_WIN32
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class hsGDDrawDllLoad
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{
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private:
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HMODULE fD3DDll;
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public:
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hsGDDrawDllLoad();
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~hsGDDrawDllLoad();
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static HMODULE GetD3DDll();
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};
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#endif
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#endif // hsGDDrawDllLoad_inc
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