|
|
|
@ -424,6 +424,14 @@ bool plAnimStage::IMoveBackward(double time, float delta, float &overrun, plArma
|
|
|
|
|
bool infiniteLoop = fLoops == -1; |
|
|
|
|
bool loopsRemain = fCurLoop > 0 || infiniteLoop; |
|
|
|
|
|
|
|
|
|
// If we don't have this animation, just pretend to have worked.
|
|
|
|
|
// Otherwise, we crash the client.
|
|
|
|
|
if (!fAnimInstance) |
|
|
|
|
{ |
|
|
|
|
hsAssert(false, "AnimInstance nil"); |
|
|
|
|
return true; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
// This must be here before we set the local time.
|
|
|
|
|
if (fAnimInstance->GetTimeConvert()) |
|
|
|
|
fAnimInstance->GetTimeConvert()->Backwards(); |
|
|
|
@ -476,6 +484,14 @@ bool plAnimStage::IMoveForward(double time, float delta, float &overrun, plArmat
|
|
|
|
|
// first get the target time in local time, ignoring overruns
|
|
|
|
|
float target = fLocalTime + delta; |
|
|
|
|
|
|
|
|
|
// If we don't have this animation, just pretend to have worked.
|
|
|
|
|
// Otherwise, we crash the client.
|
|
|
|
|
if (!fAnimInstance) |
|
|
|
|
{ |
|
|
|
|
hsAssert(false, "AnimInstance nil"); |
|
|
|
|
return true; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
if (fAnimInstance->GetTimeConvert()) |
|
|
|
|
fAnimInstance->GetTimeConvert()->Forewards(); |
|
|
|
|
|
|
|
|
|