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Remove hsRand--we have rand support in the Cstdlib
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@ -65,7 +65,7 @@ public:
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static void ComputeDirection(float pitch, float yaw, hsVector3 &direction);
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static void ComputePitchYaw(float &pitch, float &yaw, const hsVector3 &dir);
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static inline float GetRandomVar() { return 2.0f * (float)hsRand() / RAND_MAX - 1; } // returns a num between +/- 1.0
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static inline float GetRandomVar() { return 2.0f * rand() / RAND_MAX - 1; } // returns a num between +/- 1.0
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};
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class plSimpleParticleGenerator : public plParticleGenerator
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