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std::chrono-ize hsTimer.
This commit is contained in:
@ -42,112 +42,103 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
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#ifndef hsTimer_Defined
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#define hsTimer_Defined
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#include "hsWide.h"
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#include <chrono>
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class plTimerShare
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{
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typedef std::chrono::high_resolution_clock Clock;
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typedef std::chrono::time_point<Clock> TimePoint;
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typedef Clock::duration Duration;
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protected:
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mutable bool fFirstTime;
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mutable hsWide fRawTimeZero;
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mutable TimePoint fRawTimeZero;
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mutable bool fResetSmooth;
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enum {
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kSmoothBuffLen = 10
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};
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double fSmoothBuff[kSmoothBuffLen];
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int fCurrSlot;
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double fSmoothBuff[kSmoothBuffLen];
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int fCurrSlot;
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float fSysTimeScale;
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double fRealSeconds;
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double fSysSeconds;
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float fDelSysSeconds;
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float fFrameTimeInc;
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bool fRunningFrameTime;
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float fTimeClampSecs;
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float fSmoothingClampSecs;
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bool fClamping;
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float fSysTimeScale;
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double fRealSeconds;
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double fSysSeconds;
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float fDelSysSeconds;
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float fFrameTimeInc;
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bool fRunningFrameTime;
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float fTimeClampSecs;
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float fSmoothingClampSecs;
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bool fClamping;
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hsWide* FactorInTimeZero(hsWide* ticks) const;
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double GetSeconds() const;
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double GetMilliSeconds() const;
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double GetSeconds() const;
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double GetMilliSeconds() const;
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hsWide* GetRawTicks(hsWide* ticks) const;
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float GetDelSysSeconds() const { return fDelSysSeconds; }
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double GetSysSeconds() const { return fSysSeconds; }
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double IncSysSeconds();
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double RawTicksToDSeconds(const hsWide& ticks);
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hsWide DSecondsToRawTicks(double secs);
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void SetRealTime(bool realTime);
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bool IsRealTime() const { return !fRunningFrameTime; }
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float GetDelSysSeconds() const { return fDelSysSeconds; }
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double GetSysSeconds() const { return fSysSeconds; }
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double IncSysSeconds();
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void SetFrameTimeInc(float inc) { fFrameTimeInc = inc; }
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void SetRealTime(bool realTime);
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bool IsRealTime() const { return !fRunningFrameTime; }
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void SetTimeScale(float s) { fSysTimeScale = s; }
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float GetTimeScale() const { return fSysTimeScale; }
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void SetFrameTimeInc(float inc) { fFrameTimeInc = inc; }
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void SetTimeScale(float s) { fSysTimeScale = s; }
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float GetTimeScale() const { return fSysTimeScale; }
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void SetTimeClamp(float secs) { fTimeClampSecs = secs; }
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void SetSmoothingCap(float secs) { fSmoothingClampSecs = secs; }
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float GetTimeClamp() const { return fTimeClampSecs; }
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bool IsClamping() const { return fClamping; }
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void SetTimeClamp(float secs) { fTimeClampSecs = secs; }
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void SetSmoothingCap(float secs) { fSmoothingClampSecs = secs; }
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float GetTimeClamp() const { return fTimeClampSecs; }
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bool IsClamping() const { return fClamping; }
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friend class hsTimer;
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private:
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Duration GetRawTicks() const;
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public:
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plTimerShare();
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~plTimerShare();
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};
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class hsTimer
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class hsTimer
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{
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protected:
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static const double fPrecTicksPerSec;
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static const hsWide fRawBase;
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static hsWide IInitRawBase();
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static plTimerShare* fTimer;
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public:
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static double GetSeconds() { return fTimer->GetSeconds(); }
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static double GetMilliSeconds() { return fTimer->GetMilliSeconds(); }
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static bool VerifyRawBase() { return fRawBase == IInitRawBase(); }
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static const hsWide& GetRawBase() { return fRawBase; }
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static float GetDelSysSeconds() { return fTimer->GetDelSysSeconds(); }
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static double GetSysSeconds() { return fTimer->GetSysSeconds(); }
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static hsWide* GetRawTicks(hsWide* ticks) { return fTimer->GetRawTicks(ticks); }
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static double IncSysSeconds() { return fTimer->IncSysSeconds(); }
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static double GetSeconds() { return fTimer->GetSeconds(); }
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static double GetMilliSeconds() { return fTimer->GetMilliSeconds(); }
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static void SetRealTime(bool realTime) { fTimer->SetRealTime(realTime); }
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static bool IsRealTime() { return fTimer->IsRealTime(); }
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static double RawTicksToDSeconds(const hsWide& ticks) { return fTimer->RawTicksToDSeconds(ticks); }
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static hsWide DSecondsToRawTicks(double secs) { return fTimer->DSecondsToRawTicks(secs); }
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static void SetFrameTimeInc(float inc) { fTimer->SetFrameTimeInc(inc); }
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static float GetDelSysSeconds() { return fTimer->GetDelSysSeconds(); }
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static double GetSysSeconds() { return fTimer->GetSysSeconds(); }
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static void SetTimeScale(float s) { fTimer->SetTimeScale(s); }
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static float GetTimeScale() { return fTimer->GetTimeScale(); }
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static double IncSysSeconds() { return fTimer->IncSysSeconds(); }
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static void SetRealTime(bool realTime) { fTimer->SetRealTime(realTime); }
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static bool IsRealTime() { return fTimer->IsRealTime(); }
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static void SetFrameTimeInc(float inc) { fTimer->SetFrameTimeInc(inc); }
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static void SetTimeScale(float s) { fTimer->SetTimeScale(s); }
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static float GetTimeScale() { return fTimer->GetTimeScale(); }
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static void SetTimeClamp(float secs) { fTimer->SetTimeClamp(secs); }
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static void SetTimeSmoothingClamp(float secs) { fTimer->SetSmoothingCap(secs); }
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static float GetTimeClamp() { return fTimer->GetTimeClamp(); }
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static bool IsClamping() { return fTimer->IsClamping(); }
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static void SetTimeClamp(float secs) { fTimer->SetTimeClamp(secs); }
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static void SetTimeSmoothingClamp(float secs) { fTimer->SetSmoothingCap(secs); }
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static float GetTimeClamp() { return fTimer->GetTimeClamp(); }
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static bool IsClamping() { return fTimer->IsClamping(); }
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///////////////////////////
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// Precision timer routines - these are stateless and implemented as statics.
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///////////////////////////
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static uint32_t GetPrecTickCount();
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static double GetPrecTicksPerSec();
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static uint32_t PrecSecsToTicks(float secs);
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static double PrecTicksToSecs(uint32_t ticks);
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static double PrecTicksToHz(uint32_t ticks);
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// If you need to time something longer than 20 seconds, use this instead of
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// the precision timer. It works the same, it just gives you full resolution.
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@ -41,10 +41,12 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
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*==LICENSE==*/
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#include "hsTimer.h"
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#include "HeadSpin.h"
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#include "hsWindows.h"
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#include "plTweak.h"
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typedef std::chrono::duration<double> dSeconds;
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typedef std::chrono::duration<double, std::milli> dMilliseconds;
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//
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// plTimerShare - the actual worker. All process spaces should share a single
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// plTimerShare to keep time synchronized across spaces.
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@ -71,45 +73,12 @@ plTimerShare::~plTimerShare()
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double plTimerShare::GetSeconds() const
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{
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hsWide ticks;
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return hsTimer::GetRawTicks(&ticks)->AsDouble() / hsTimer::GetRawBase().AsDouble();
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return dSeconds(GetRawTicks()).count();
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}
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double plTimerShare::GetMilliSeconds() const
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{
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return GetSeconds() * 1.e3;
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}
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hsWide plTimerShare::DSecondsToRawTicks(double secs)
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{
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hsWide retVal;
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double ticks = secs * hsTimer::GetRawBase().AsDouble();
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double hi = ticks / double(65536) / double(65536);
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ticks -= hi;
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retVal.fHi = int32_t(hi);
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retVal.fLo = int32_t(ticks);
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return retVal;
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}
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double plTimerShare::RawTicksToDSeconds(const hsWide& ticks)
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{
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return ticks.AsDouble() / hsTimer::GetRawBase().AsDouble();
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}
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inline hsWide* plTimerShare::FactorInTimeZero(hsWide* ticks) const
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{
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if( fFirstTime )
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{
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fFirstTime = false;
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fRawTimeZero = *ticks;
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ticks->Set(0, 0);
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}
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else
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{
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ticks->Sub(&fRawTimeZero);
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}
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return ticks;
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return dMilliseconds(GetRawTicks()).count();
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}
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double plTimerShare::IncSysSeconds()
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@ -198,157 +167,66 @@ double plTimerShare::IncSysSeconds()
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}
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void plTimerShare::SetRealTime(bool realTime)
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{
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fRunningFrameTime = !realTime;
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if( realTime )
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{
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fRunningFrameTime = !realTime;
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if (realTime)
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{
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fRealSeconds = GetSeconds();
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}
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}
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#if HS_BUILD_FOR_WIN32
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hsWide* plTimerShare::GetRawTicks(hsWide* ticks) const
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plTimerShare::Duration plTimerShare::GetRawTicks() const
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{
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LARGE_INTEGER large;
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plTimerShare::TimePoint tp = Clock::now();
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if (::QueryPerformanceCounter(&large))
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{
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ticks->Set(large.HighPart, large.LowPart);
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if (fFirstTime)
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{
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fFirstTime = false;
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fRawTimeZero = tp;
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return plTimerShare::Duration(0);
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}
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else
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{
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ticks->Set(0, ::GetTickCount());
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return plTimerShare::Duration(tp - fRawTimeZero);
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}
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return FactorInTimeZero(ticks);
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}
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hsWide hsTimer::IInitRawBase()
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{
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hsWide base;
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LARGE_INTEGER large;
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if (::QueryPerformanceFrequency(&large))
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base.Set(large.HighPart, large.LowPart);
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else
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base.Set(0, 1000);
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return base;
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}
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#elif HS_BUILD_FOR_UNIX
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#include <sys/time.h>
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#define kMicroSecondsUnit 1000000
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static uint32_t gBaseTime = 0;
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hsWide* plTimerShare::GetRawTicks(hsWide* ticks) const
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{
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timeval tv;
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(void)::gettimeofday(&tv, nil);
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if (gBaseTime == 0)
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gBaseTime = tv.tv_sec;
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ticks->Mul(tv.tv_sec - gBaseTime, kMicroSecondsUnit)->Add(tv.tv_usec);
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return ticks;
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}
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hsWide hsTimer::IInitRawBase()
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{
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hsWide base;
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base.Set(0, kMicroSecondsUnit);
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return base;
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}
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#endif
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//
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//
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// hsTimer - thin static interface to plTimerShare. Also keeps a couple of
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// constants.
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//
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static plTimerShare staticTimer;
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plTimerShare* hsTimer::fTimer = &staticTimer; // until overridden.
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const double hsTimer::fPrecTicksPerSec = hsTimer::GetPrecTicksPerSec();
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const hsWide hsTimer::fRawBase = hsTimer::IInitRawBase();
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static plTimerShare staticTimer;
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plTimerShare* hsTimer::fTimer = &staticTimer; // until overridden.
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void hsTimer::SetTheTimer(plTimerShare* timer)
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{
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fTimer = timer;
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}
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///////////////////////////
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// Precision timer routines
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// These remain as statics
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// since they are stateless
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// anyway.
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///////////////////////////
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double hsTimer::GetPrecTicksPerSec()
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{
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#if HS_BUILD_FOR_WIN32
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LARGE_INTEGER freq;
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if( !QueryPerformanceFrequency(&freq) )
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{
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return 1000.f;
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}
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return ((double) freq.LowPart);
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#endif
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return 1;
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return double(plTimerShare::Clock::period::num) /
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double(plTimerShare::Clock::period::den);
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}
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uint32_t hsTimer::GetPrecTickCount()
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{
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#if HS_BUILD_FOR_WIN32
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LARGE_INTEGER ti;
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if( !QueryPerformanceCounter(&ti) )
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return GetTickCount();
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return uint32_t(plTimerShare::Clock::now().time_since_epoch().count());
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}
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return ti.LowPart;
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#else
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return 1;
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#endif
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}
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uint32_t hsTimer::PrecSecsToTicks(float secs)
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{
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return (uint32_t)(((double)secs) * fPrecTicksPerSec);
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}
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double hsTimer::PrecTicksToSecs(uint32_t ticks)
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{
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return ((double)ticks) / fPrecTicksPerSec;
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}
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double hsTimer::PrecTicksToHz(uint32_t ticks)
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{
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return fPrecTicksPerSec / ((double)ticks);
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return dSeconds(plTimerShare::Duration(ticks)).count();
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}
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uint64_t hsTimer::GetFullTickCount()
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{
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#if HS_BUILD_FOR_WIN32
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LARGE_INTEGER ticks;
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QueryPerformanceCounter(&ticks);
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return ticks.QuadPart;
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#else
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return 0;
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#endif
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return uint64_t(plTimerShare::Clock::now().time_since_epoch().count());
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}
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float hsTimer::FullTicksToMs(uint64_t ticks)
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{
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#ifdef HS_BUILD_FOR_WIN32
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static uint64_t ticksPerTenthMs = 0;
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if (ticksPerTenthMs == 0)
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{
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LARGE_INTEGER perfFreq;
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QueryPerformanceFrequency(&perfFreq);
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ticksPerTenthMs = perfFreq.QuadPart / 10000;
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}
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return float(ticks / ticksPerTenthMs) / 10.f;
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#else
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return 0.f;
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#endif
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return float(dMilliseconds(plTimerShare::Duration(ticks)).count());
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}
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