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std::chrono-ize hsTimer.

This commit is contained in:
Darryl Pogue
2014-05-11 16:31:07 -07:00
parent 6fb7090eed
commit 5b0652cb7e
2 changed files with 81 additions and 212 deletions

View File

@ -42,112 +42,103 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
#ifndef hsTimer_Defined
#define hsTimer_Defined
#include "hsWide.h"
#include <chrono>
class plTimerShare
{
typedef std::chrono::high_resolution_clock Clock;
typedef std::chrono::time_point<Clock> TimePoint;
typedef Clock::duration Duration;
protected:
mutable bool fFirstTime;
mutable hsWide fRawTimeZero;
mutable TimePoint fRawTimeZero;
mutable bool fResetSmooth;
enum {
kSmoothBuffLen = 10
};
double fSmoothBuff[kSmoothBuffLen];
int fCurrSlot;
double fSmoothBuff[kSmoothBuffLen];
int fCurrSlot;
float fSysTimeScale;
double fRealSeconds;
double fSysSeconds;
float fDelSysSeconds;
float fFrameTimeInc;
bool fRunningFrameTime;
float fTimeClampSecs;
float fSmoothingClampSecs;
bool fClamping;
float fSysTimeScale;
double fRealSeconds;
double fSysSeconds;
float fDelSysSeconds;
float fFrameTimeInc;
bool fRunningFrameTime;
float fTimeClampSecs;
float fSmoothingClampSecs;
bool fClamping;
hsWide* FactorInTimeZero(hsWide* ticks) const;
double GetSeconds() const;
double GetMilliSeconds() const;
double GetSeconds() const;
double GetMilliSeconds() const;
hsWide* GetRawTicks(hsWide* ticks) const;
float GetDelSysSeconds() const { return fDelSysSeconds; }
double GetSysSeconds() const { return fSysSeconds; }
double IncSysSeconds();
double RawTicksToDSeconds(const hsWide& ticks);
hsWide DSecondsToRawTicks(double secs);
void SetRealTime(bool realTime);
bool IsRealTime() const { return !fRunningFrameTime; }
float GetDelSysSeconds() const { return fDelSysSeconds; }
double GetSysSeconds() const { return fSysSeconds; }
double IncSysSeconds();
void SetFrameTimeInc(float inc) { fFrameTimeInc = inc; }
void SetRealTime(bool realTime);
bool IsRealTime() const { return !fRunningFrameTime; }
void SetTimeScale(float s) { fSysTimeScale = s; }
float GetTimeScale() const { return fSysTimeScale; }
void SetFrameTimeInc(float inc) { fFrameTimeInc = inc; }
void SetTimeScale(float s) { fSysTimeScale = s; }
float GetTimeScale() const { return fSysTimeScale; }
void SetTimeClamp(float secs) { fTimeClampSecs = secs; }
void SetSmoothingCap(float secs) { fSmoothingClampSecs = secs; }
float GetTimeClamp() const { return fTimeClampSecs; }
bool IsClamping() const { return fClamping; }
void SetTimeClamp(float secs) { fTimeClampSecs = secs; }
void SetSmoothingCap(float secs) { fSmoothingClampSecs = secs; }
float GetTimeClamp() const { return fTimeClampSecs; }
bool IsClamping() const { return fClamping; }
friend class hsTimer;
private:
Duration GetRawTicks() const;
public:
plTimerShare();
~plTimerShare();
};
class hsTimer
class hsTimer
{
protected:
static const double fPrecTicksPerSec;
static const hsWide fRawBase;
static hsWide IInitRawBase();
static plTimerShare* fTimer;
public:
static double GetSeconds() { return fTimer->GetSeconds(); }
static double GetMilliSeconds() { return fTimer->GetMilliSeconds(); }
static bool VerifyRawBase() { return fRawBase == IInitRawBase(); }
static const hsWide& GetRawBase() { return fRawBase; }
static float GetDelSysSeconds() { return fTimer->GetDelSysSeconds(); }
static double GetSysSeconds() { return fTimer->GetSysSeconds(); }
static hsWide* GetRawTicks(hsWide* ticks) { return fTimer->GetRawTicks(ticks); }
static double IncSysSeconds() { return fTimer->IncSysSeconds(); }
static double GetSeconds() { return fTimer->GetSeconds(); }
static double GetMilliSeconds() { return fTimer->GetMilliSeconds(); }
static void SetRealTime(bool realTime) { fTimer->SetRealTime(realTime); }
static bool IsRealTime() { return fTimer->IsRealTime(); }
static double RawTicksToDSeconds(const hsWide& ticks) { return fTimer->RawTicksToDSeconds(ticks); }
static hsWide DSecondsToRawTicks(double secs) { return fTimer->DSecondsToRawTicks(secs); }
static void SetFrameTimeInc(float inc) { fTimer->SetFrameTimeInc(inc); }
static float GetDelSysSeconds() { return fTimer->GetDelSysSeconds(); }
static double GetSysSeconds() { return fTimer->GetSysSeconds(); }
static void SetTimeScale(float s) { fTimer->SetTimeScale(s); }
static float GetTimeScale() { return fTimer->GetTimeScale(); }
static double IncSysSeconds() { return fTimer->IncSysSeconds(); }
static void SetRealTime(bool realTime) { fTimer->SetRealTime(realTime); }
static bool IsRealTime() { return fTimer->IsRealTime(); }
static void SetFrameTimeInc(float inc) { fTimer->SetFrameTimeInc(inc); }
static void SetTimeScale(float s) { fTimer->SetTimeScale(s); }
static float GetTimeScale() { return fTimer->GetTimeScale(); }
static void SetTimeClamp(float secs) { fTimer->SetTimeClamp(secs); }
static void SetTimeSmoothingClamp(float secs) { fTimer->SetSmoothingCap(secs); }
static float GetTimeClamp() { return fTimer->GetTimeClamp(); }
static bool IsClamping() { return fTimer->IsClamping(); }
static void SetTimeClamp(float secs) { fTimer->SetTimeClamp(secs); }
static void SetTimeSmoothingClamp(float secs) { fTimer->SetSmoothingCap(secs); }
static float GetTimeClamp() { return fTimer->GetTimeClamp(); }
static bool IsClamping() { return fTimer->IsClamping(); }
///////////////////////////
// Precision timer routines - these are stateless and implemented as statics.
///////////////////////////
static uint32_t GetPrecTickCount();
static double GetPrecTicksPerSec();
static uint32_t PrecSecsToTicks(float secs);
static double PrecTicksToSecs(uint32_t ticks);
static double PrecTicksToHz(uint32_t ticks);
// If you need to time something longer than 20 seconds, use this instead of
// the precision timer. It works the same, it just gives you full resolution.