mirror of
https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
synced 2025-07-18 11:19:10 +00:00
Clean up hsReaderWriterLock
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@ -26,7 +26,6 @@ set(CoreLib_SOURCES
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hsStream.cpp
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hsStringTokenizer.cpp
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hsTemplates.cpp
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hsThread.cpp
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hsWide.cpp
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pcSmallRect.cpp
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plFileSystem.cpp
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@ -1,109 +0,0 @@
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef CoreLib_Thread
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#define CoreLib_Thread
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#include "hsThread.h"
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//////////////////////////////////////////////////////////////////////////////
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hsReaderWriterLock::hsReaderWriterLock(Callback * cb)
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: fReaderCount( 0 )
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, fWriterSema( 1 )
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, fCallback( cb )
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{
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}
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void hsReaderWriterLock::LockForReading()
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{
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if ( fCallback )
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fCallback->OnLockingForRead(this);
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{
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std::lock_guard<std::mutex> lock_count(fReaderCountLock);
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std::lock_guard<std::mutex> lock(fReaderLock);
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fReaderCount++;
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if (fReaderCount == 1)
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fWriterSema.Wait();
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}
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if ( fCallback )
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fCallback->OnLockedForRead( this );
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}
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void hsReaderWriterLock::UnlockForReading()
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{
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if ( fCallback )
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fCallback->OnUnlockingForRead(this);
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{
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std::lock_guard<std::mutex> lock(fReaderLock);
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fReaderCount--;
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if (fReaderCount == 0)
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fWriterSema.Signal();
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}
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if ( fCallback )
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fCallback->OnUnlockedForRead( this );
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}
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void hsReaderWriterLock::LockForWriting()
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{
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if ( fCallback )
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fCallback->OnLockingForWrite( this );
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fReaderCountLock.lock();
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fWriterSema.Wait();
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hsAssert( fReaderCount==0, "Locked for writing, but fReaderCount>0" );
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if ( fCallback )
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fCallback->OnLockedForWrite( this );
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}
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void hsReaderWriterLock::UnlockForWriting()
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{
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if ( fCallback )
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fCallback->OnUnlockingForWrite( this );
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fWriterSema.Signal();
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fReaderCountLock.unlock();
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if ( fCallback )
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fCallback->OnUnlockedForWrite( this );
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}
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#endif // CoreLib_Thread
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@ -43,6 +43,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
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#define hsThread_Defined
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#include "HeadSpin.h"
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#include <atomic>
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#include <mutex>
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#include <condition_variable>
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@ -204,65 +205,46 @@ public:
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class hsReaderWriterLock
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{
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public:
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struct Callback
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hsReaderWriterLock() : fReaderCount(0), fWriterSem(1) { }
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void LockForReading()
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{
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virtual void OnLockingForRead( hsReaderWriterLock * lock ) {}
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virtual void OnLockedForRead( hsReaderWriterLock * lock ) {}
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virtual void OnUnlockingForRead( hsReaderWriterLock * lock ) {}
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virtual void OnUnlockedForRead( hsReaderWriterLock * lock ) {}
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virtual void OnLockingForWrite( hsReaderWriterLock * lock ) {}
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virtual void OnLockedForWrite( hsReaderWriterLock * lock ) {}
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virtual void OnUnlockingForWrite( hsReaderWriterLock * lock ) {}
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virtual void OnUnlockedForWrite( hsReaderWriterLock * lock ) {}
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};
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hsReaderWriterLock(Callback * cb=nullptr);
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void LockForReading();
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void UnlockForReading();
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void LockForWriting();
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void UnlockForWriting();
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// Don't allow us to start reading if there's still an active writer
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std::lock_guard<std::mutex> lock(fReaderLock);
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fReaderCount++;
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if (fReaderCount == 1) {
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// Block writers from starting (wait is a misnomer here)
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fWriterSem.Wait();
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}
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}
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void UnlockForReading()
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{
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fReaderCount--;
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if (fReaderCount == 0)
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fWriterSem.Signal();
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}
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void LockForWriting()
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{
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// Blocks new readers from starting
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fReaderLock.lock();
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// Wait until all readers are done
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fWriterSem.Wait();
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}
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void UnlockForWriting()
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{
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fWriterSem.Signal();
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fReaderLock.unlock();
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}
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private:
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int fReaderCount;
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std::mutex fReaderCountLock;
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std::mutex fReaderLock;
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hsSemaphore fWriterSema;
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Callback * fCallback;
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};
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class hsLockForReading
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{
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hsReaderWriterLock * fLock;
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public:
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hsLockForReading( hsReaderWriterLock & lock ): fLock( &lock )
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{
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fLock->LockForReading();
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}
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hsLockForReading( hsReaderWriterLock * lock ): fLock( lock )
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{
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fLock->LockForReading();
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}
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~hsLockForReading()
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{
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fLock->UnlockForReading();
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}
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};
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class hsLockForWriting
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{
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hsReaderWriterLock * fLock;
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public:
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hsLockForWriting( hsReaderWriterLock & lock ): fLock( &lock )
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{
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fLock->LockForWriting();
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}
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hsLockForWriting( hsReaderWriterLock * lock ): fLock( lock )
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{
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fLock->LockForWriting();
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}
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~hsLockForWriting()
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{
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fLock->UnlockForWriting();
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}
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std::atomic<int> fReaderCount;
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std::mutex fReaderLock;
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hsSemaphore fWriterSem;
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};
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#endif
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