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https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
synced 2025-07-14 02:27:40 -04:00
Async pyVaultPlayerInfoList::AddPlayer
This fixes the stutter when adding a buddy to the KI. The return value was never used, according to grep. There is a delay between hitting enter and the player being added, but that's acceptable.
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@ -93,31 +93,37 @@ bool pyVaultPlayerInfoListNode::HasPlayer( uint32_t playerID )
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return (rvn != nil);
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}
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bool pyVaultPlayerInfoListNode::AddPlayer( uint32_t playerID )
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//==================================================================
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static void IAddPlayer_NodesFound(ENetError result, void* param, unsigned nodeIdCount, const unsigned nodeIds[])
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{
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if (HasPlayer(playerID))
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return true;
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if (!fNode)
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return false;
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NetVaultNode * templateNode = new NetVaultNode;
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NetVaultNode* parent = static_cast<NetVaultNode*>(param);
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if (nodeIdCount)
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VaultAddChildNode(parent->GetNodeId(), nodeIds[0], VaultGetPlayerId(), nullptr, nullptr);
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parent->DecRef();
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}
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void pyVaultPlayerInfoListNode::AddPlayer( uint32_t playerID )
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{
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if (HasPlayer(playerID) || !fNode)
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return;
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NetVaultNode* templateNode = new NetVaultNode();
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templateNode->IncRef();
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templateNode->SetNodeType(plVault::kNodeType_PlayerInfo);
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VaultPlayerInfoNode access(templateNode);
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access.SetPlayerId(playerID);
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ARRAY(unsigned) nodeIds;
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ARRAY(uint32_t) nodeIds;
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VaultLocalFindNodes(templateNode, &nodeIds);
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if (!nodeIds.Count())
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VaultFindNodesAndWait(templateNode, &nodeIds);
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// So, if we know about this node, we can take it easy. If not, we lazy load it.
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if (nodeIds.Count())
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VaultAddChildNodeAndWait(fNode->GetNodeId(), nodeIds[0], VaultGetPlayerId());
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templateNode->DecRef();
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return nodeIds.Count() != 0;
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VaultAddChildNode(fNode->GetNodeId(), nodeIds[0], VaultGetPlayerId(), nullptr, nullptr);
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else {
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fNode->IncRef();
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VaultFindNodes(templateNode, IAddPlayer_NodesFound, fNode);
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}
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}
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void pyVaultPlayerInfoListNode::RemovePlayer( uint32_t playerID )
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@ -78,8 +78,8 @@ public:
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//==================================================================
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// class RelVaultNode : public plVaultFolderNode
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//
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virtual bool HasPlayer( uint32_t playerID );
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bool AddPlayer( uint32_t playerID );
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bool HasPlayer( uint32_t playerID );
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void AddPlayer( uint32_t playerID );
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void RemovePlayer( uint32_t playerID );
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PyObject * GetPlayer( uint32_t playerID ); // returns pyVaultPlayerInfoNode
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@ -83,7 +83,8 @@ PYTHON_METHOD_DEFINITION(ptVaultPlayerInfoListNode, playerlistAddPlayer, args)
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PyErr_SetString(PyExc_TypeError, "playerlistAddPlayer expects an unsigned long");
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PYTHON_RETURN_ERROR;
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}
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PYTHON_RETURN_BOOL(self->fThis->AddPlayer(playerID));
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self->fThis->AddPlayer(playerID);
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PYTHON_RETURN_NONE;
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}
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PYTHON_METHOD_DEFINITION(ptVaultPlayerInfoListNode, playerlistRemovePlayer, args)
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@ -128,7 +129,8 @@ PYTHON_METHOD_DEFINITION(ptVaultPlayerInfoListNode, addPlayer, args)
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PyErr_SetString(PyExc_TypeError, "addPlayer expects an unsigned long");
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PYTHON_RETURN_ERROR;
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}
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PYTHON_RETURN_BOOL(self->fThis->AddPlayer(playerID));
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self->fThis->AddPlayer(playerID);
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PYTHON_RETURN_NONE;
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}
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PYTHON_METHOD_DEFINITION(ptVaultPlayerInfoListNode, removePlayer, args)
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