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synced 2025-07-21 04:39:45 +00:00
Convert custom HeadSpin integer types to standard types from stdint.h
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@ -96,7 +96,7 @@ void plSceneNode::Read(hsStream* s, hsResMgr* mgr)
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{
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hsKeyedObject::Read(s, mgr);
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UInt32 n;
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uint32_t n;
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int i;
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n = s->ReadLE32();
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@ -133,10 +133,10 @@ void plSceneNode::Write(hsStream* s, hsResMgr* mgr)
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void plSceneNode::Harvest(plVolumeIsect* isect, hsTArray<plDrawVisList>& levList)
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{
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static hsTArray<Int16> visList;
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static hsTArray<int16_t> visList;
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visList.SetCount(0);
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GetSpaceTree()->HarvestLeaves(isect, visList);
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static hsTArray<Int16> visSpans;
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static hsTArray<int16_t> visSpans;
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visSpans.SetCount(0);
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int i;
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@ -155,10 +155,10 @@ void plSceneNode::Harvest(plVolumeIsect* isect, hsTArray<plDrawVisList>& levList
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void plSceneNode::CollectForRender(plPipeline* pipe, hsTArray<plDrawVisList>& levList, plVisMgr* visMgr)
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{
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static hsTArray<Int16> visList;
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static hsTArray<int16_t> visList;
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visList.SetCount(0);
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pipe->HarvestVisible(GetSpaceTree(), visList);
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static hsTArray<Int16> visSpans;
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static hsTArray<int16_t> visSpans;
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visSpans.SetCount(0);
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int i;
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