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Convert custom HeadSpin integer types to standard types from stdint.h
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@ -66,7 +66,7 @@ public:
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plOccPlane fPlane;
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hsTArray<hsPoint3> fVerts;
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hsTArray<UInt8> fEdgeFlags; // flag[i] => edge(fVerts[i], fVerts[(i+1)%n])
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hsTArray<uint8_t> fEdgeFlags; // flag[i] => edge(fVerts[i], fVerts[(i+1)%n])
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};
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class plOccNode
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@ -82,7 +82,7 @@ protected:
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kSplit = 0x2
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};
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UInt32 fFlags;
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uint32_t fFlags;
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plOccPlane fPolyPlane; // Plane of the poly we came from
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plOccPlane fViewPlane; // Plane perp to view dir.
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@ -106,7 +106,7 @@ protected:
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kNeedsBuild = 0x1
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};
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UInt8 fFlags;
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uint8_t fFlags;
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// Temp pools for building our trees each frame.
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hsTArray<plOccPoly> fPolyPool;
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