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Convert custom HeadSpin integer types to standard types from stdint.h
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@ -62,7 +62,7 @@ public:
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kTwoSided = 0x2
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};
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UInt32 fFlags;
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uint32_t fFlags;
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mutable hsBitVector fClipped; // fClipped[i] => edge(fVerts[i], fVerts[(i+1)%n])
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hsTArray<hsPoint3> fVerts;
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@ -82,7 +82,7 @@ public:
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plCullPoly& Init(const plCullPoly& p) { fClipped.Clear(); fVerts.SetCount(0); fFlags = p.fFlags; fNorm = p.fNorm; fDist = p.fDist; fCenter = p.fCenter; return *this; }
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plCullPoly& Flip(const plCullPoly& p);
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plCullPoly& InitFromVerts(UInt32 f=kNone);
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plCullPoly& InitFromVerts(uint32_t f=kNone);
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hsScalar ICalcRadius() const;
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plCullPoly& Transform(const hsMatrix44& l2w, const hsMatrix44& w2l, plCullPoly& dst) const;
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