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mirror of https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git synced 2025-07-21 04:39:45 +00:00

Convert custom HeadSpin integer types to standard types from stdint.h

This commit is contained in:
2012-01-19 21:19:26 -05:00
parent a0d54e2644
commit 5027b5a4ac
1301 changed files with 14497 additions and 14532 deletions

View File

@ -118,7 +118,7 @@ plParticleCollisionEffectBeat::plParticleCollisionEffectBeat()
{
}
hsBool plParticleCollisionEffectBeat::ApplyEffect(const plEffectTargetInfo &target, Int32 i)
hsBool plParticleCollisionEffectBeat::ApplyEffect(const plEffectTargetInfo &target, int32_t i)
{
hsAssert(i >= 0, "Use of default argument doesn't make sense for plParticleCollisionEffect");
@ -137,7 +137,7 @@ plParticleCollisionEffectDie::plParticleCollisionEffectDie()
{
}
hsBool plParticleCollisionEffectDie::ApplyEffect(const plEffectTargetInfo &target, Int32 i)
hsBool plParticleCollisionEffectDie::ApplyEffect(const plEffectTargetInfo &target, int32_t i)
{
hsAssert(i >= 0, "Use of default argument doesn't make sense for plParticleCollisionEffect");
@ -156,7 +156,7 @@ plParticleCollisionEffectBounce::plParticleCollisionEffectBounce()
{
}
hsBool plParticleCollisionEffectBounce::ApplyEffect(const plEffectTargetInfo &target, Int32 i)
hsBool plParticleCollisionEffectBounce::ApplyEffect(const plEffectTargetInfo &target, int32_t i)
{
hsAssert(i >= 0, "Use of default argument doesn't make sense for plParticleCollisionEffect");
@ -265,7 +265,7 @@ void plParticleFadeVolumeEffect::PrepareEffect(const plEffectTargetInfo &target)
fNorm.fZ = 1.f / (fMax.fZ - fMin.fZ);
}
hsBool plParticleFadeVolumeEffect::ApplyEffect(const plEffectTargetInfo& target, Int32 i)
hsBool plParticleFadeVolumeEffect::ApplyEffect(const plEffectTargetInfo& target, int32_t i)
{
hsPoint3 *currPos = (hsPoint3 *)(target.fPos + i * target.fPosStride);
@ -338,8 +338,8 @@ hsBool plParticleFadeVolumeEffect::ApplyEffect(const plEffectTargetInfo& target,
if( fade < 1.f )
{
UInt32 *color = (UInt32 *)(target.fColor + i * target.fColorStride);
UInt32 alpha = (UInt32)((*color >> 24) * fade);
uint32_t *color = (uint32_t *)(target.fColor + i * target.fColorStride);
uint32_t alpha = (uint32_t)((*color >> 24) * fade);
*color = (*color & 0x00ffffff) | (alpha << 24);
}
@ -484,7 +484,7 @@ void plParticleLocalWind::PrepareEffect(const plEffectTargetInfo& target)
}
hsBool plParticleLocalWind::ApplyEffect(const plEffectTargetInfo& target, Int32 i)
hsBool plParticleLocalWind::ApplyEffect(const plEffectTargetInfo& target, int32_t i)
{
const hsPoint3& pos = *(hsPoint3 *)(target.fPos + i * target.fPosStride);
hsVector3& vel = *(hsVector3*)(target.fVelocity + i * target.fVelocityStride);
@ -641,7 +641,7 @@ void plParticleUniformWind::PrepareEffect(const plEffectTargetInfo& target)
}
hsBool plParticleUniformWind::ApplyEffect(const plEffectTargetInfo& target, Int32 i)
hsBool plParticleUniformWind::ApplyEffect(const plEffectTargetInfo& target, int32_t i)
{
hsVector3& vel = *(hsVector3*)(target.fVelocity + i * target.fVelocityStride);
@ -743,7 +743,7 @@ void plParticleFlockEffect::PrepareEffect(const plEffectTargetInfo& target)
// Some of this is the same for every particle and should be cached in PrepareEffect().
// Holding off on that until I like the behavior.
hsBool plParticleFlockEffect::ApplyEffect(const plEffectTargetInfo& target, Int32 i)
hsBool plParticleFlockEffect::ApplyEffect(const plEffectTargetInfo& target, int32_t i)
{
if (i >= fMaxParticles)
return false; // Don't have the memory to deal with you. Good luck kid...
@ -753,7 +753,7 @@ hsBool plParticleFlockEffect::ApplyEffect(const plEffectTargetInfo& target, Int3
hsScalar curSpeed = vel.Magnitude();
hsPoint3 goal;
if (*(UInt32*)(target.fMiscFlags + i * target.fMiscFlagsStride) & plParticleExt::kImmortal)
if (*(uint32_t*)(target.fMiscFlags + i * target.fMiscFlagsStride) & plParticleExt::kImmortal)
goal = target.fContext.fSystem->GetTarget(0)->GetLocalToWorld().GetTranslate() + fTargetOffset;
else
goal = fDissenterTarget;
@ -804,7 +804,7 @@ hsBool plParticleFlockEffect::ApplyEffect(const plEffectTargetInfo& target, Int3
return false;
}
void plParticleFlockEffect::SetMaxParticles(const UInt16 num)
void plParticleFlockEffect::SetMaxParticles(const uint16_t num)
{
delete [] fDistSq;
delete [] fInfluences;
@ -833,7 +833,7 @@ void plParticleFlockEffect::Read(hsStream *s, hsResMgr *mgr)
fGoalChaseStr = s->ReadLEScalar();
SetMaxOrbitSpeed(s->ReadLEScalar());
SetMaxChaseSpeed(s->ReadLEScalar());
SetMaxParticles((UInt16)s->ReadLEScalar());
SetMaxParticles((uint16_t)s->ReadLEScalar());
}
void plParticleFlockEffect::Write(hsStream *s, hsResMgr *mgr)
@ -889,7 +889,7 @@ void plParticleFollowSystemEffect::PrepareEffect(const plEffectTargetInfo& targe
fEvalThisFrame = (fOldW2L != target.fContext.fSystem->GetTarget(0)->GetWorldToLocal());
}
hsBool plParticleFollowSystemEffect::ApplyEffect(const plEffectTargetInfo& target, Int32 i)
hsBool plParticleFollowSystemEffect::ApplyEffect(const plEffectTargetInfo& target, int32_t i)
{
if (fEvalThisFrame)
{