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Convert custom HeadSpin integer types to standard types from stdint.h
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@ -82,7 +82,7 @@ class plParticleCore
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{
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public:
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hsPoint3 fPos;
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UInt32 fColor; // Particle opacity goes into the color's alpha.
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uint32_t fColor; // Particle opacity goes into the color's alpha.
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hsPoint3 fOrientation; // fMiscFlags determines how this should be used.
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hsVector3 fNormal;
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hsScalar fHSize, fVSize; // distance from the heart of the particle to the borders of its poly.
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@ -101,13 +101,13 @@ public:
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hsScalar fStartLife;
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hsScalar fScale;
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hsScalar fRadsPerSec;
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//UInt32 fOrigColor;
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//uint32_t fOrigColor;
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enum // Miscellaneous flags for particles
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{
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kImmortal = 0x00000001,
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};
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UInt32 fMiscFlags; // I know... 32 bits for a single flag...
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uint32_t fMiscFlags; // I know... 32 bits for a single flag...
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// Feel free to change this if you've got something to pack it against.
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};
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