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Convert custom HeadSpin integer types to standard types from stdint.h
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@ -68,27 +68,27 @@ public:
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class plEffectTargetInfo
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{
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public:
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// Byte arrays. Declared as type UInt8 so that adding the stride to the pointer is guaranteed to advance
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// uint8_t arrays. Declared as type uint8_t so that adding the stride to the pointer is guaranteed to advance
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// the exact number of bytes.
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UInt8 *fPos;
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UInt8 *fVelocity;
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UInt8 *fInvMass;
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UInt8 *fAcceleration;
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UInt8 *fColor;
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UInt8 *fRadsPerSec;
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UInt8 *fMiscFlags;
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uint8_t *fPos;
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uint8_t *fVelocity;
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uint8_t *fInvMass;
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uint8_t *fAcceleration;
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uint8_t *fColor;
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uint8_t *fRadsPerSec;
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uint8_t *fMiscFlags;
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UInt32 fPosStride;
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UInt32 fVelocityStride;
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UInt32 fInvMassStride;
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UInt32 fAccelerationStride;
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UInt32 fColorStride;
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UInt32 fRadsPerSecStride;
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UInt32 fMiscFlagsStride;
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uint32_t fPosStride;
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uint32_t fVelocityStride;
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uint32_t fInvMassStride;
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uint32_t fAccelerationStride;
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uint32_t fColorStride;
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uint32_t fRadsPerSecStride;
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uint32_t fMiscFlagsStride;
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plParticleContext fContext;
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UInt32 fNumValidParticles;
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UInt32 fFirstNewParticle;
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uint32_t fNumValidParticles;
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uint32_t fFirstNewParticle;
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// We're going to need some sort of connectivity data for constraint satisfaction, but at least we have
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// a system that allows that to be added in smoothly when it's needed, so for now, let's get the main
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