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Convert custom HeadSpin integer types to standard types from stdint.h
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@ -103,14 +103,14 @@ class plNetLinkingMgr
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kLinkDeferred,
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};
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UInt8 IPreProcessLink( void );
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uint8_t IPreProcessLink( void );
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void IPostProcessLink( void );
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bool IProcessLinkingMgrMsg( plLinkingMgrMsg * msg );
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bool IProcessLinkToAgeMsg( plLinkToAgeMsg * msg );
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void IDoLink(plLinkToAgeMsg* link);
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bool IProcessVaultNotifyMsg(plVaultNotifyMsg* msg);
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bool IDispatchMsg( plMessage * msg, UInt32 playerID );
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bool IDispatchMsg( plMessage * msg, uint32_t playerID );
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public:
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@ -125,26 +125,26 @@ public:
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bool Linking () const { return !fLinkedIn && !fLinkingEnabled; }
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// Link to an age.
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void LinkToAge( plAgeLinkStruct * link, UInt32 playerID=kInvalidPlayerID );
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void LinkToAge( plAgeLinkStruct * link, const char* linkAnim, UInt32 playerID=kInvalidPlayerID );
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void LinkToAge( plAgeLinkStruct * link, uint32_t playerID=kInvalidPlayerID );
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void LinkToAge( plAgeLinkStruct * link, const char* linkAnim, uint32_t playerID=kInvalidPlayerID );
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// Link to my last age.
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void LinkToPrevAge( UInt32 playerID=kInvalidPlayerID );
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void LinkToPrevAge( uint32_t playerID=kInvalidPlayerID );
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// Link to my Personal Age
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void LinkToMyPersonalAge( UInt32 playerID=kInvalidPlayerID );
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void LinkToMyPersonalAge( uint32_t playerID=kInvalidPlayerID );
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// Link to my Neighborhood Age
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void LinkToMyNeighborhoodAge( UInt32 playerID=kInvalidPlayerID );
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void LinkToMyNeighborhoodAge( uint32_t playerID=kInvalidPlayerID );
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// Link a player here.
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void LinkPlayerHere( UInt32 playerID );
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void LinkPlayerHere( uint32_t playerID );
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// Link player to specified age
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void LinkPlayerToAge( plAgeLinkStruct * link, UInt32 playerID );
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void LinkPlayerToAge( plAgeLinkStruct * link, uint32_t playerID );
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// Link player back to his last age
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void LinkPlayerToPrevAge( UInt32 playerID );
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void LinkPlayerToPrevAge( uint32_t playerID );
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// Link us to a players age.
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void LinkToPlayersAge( UInt32 playerID );
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void LinkToPlayersAge( uint32_t playerID );
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// Offer a link to player.
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void OfferLinkToPlayer( const plAgeLinkStruct * info, UInt32 playerID, plKey replyKey );
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void OfferLinkToPlayer( const plAgeInfoStruct * info, UInt32 playerID );
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void OfferLinkToPlayer( const plAgeLinkStruct * info, UInt32 playerID );
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void OfferLinkToPlayer( const plAgeLinkStruct * info, uint32_t playerID, plKey replyKey );
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void OfferLinkToPlayer( const plAgeInfoStruct * info, uint32_t playerID );
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void OfferLinkToPlayer( const plAgeLinkStruct * info, uint32_t playerID );
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// Leave the current age
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void LeaveAge (bool quitting);
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