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Convert custom HeadSpin integer types to standard types from stdint.h
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@ -101,7 +101,7 @@ protected:
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plLODDist fLOD;
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hsTArray<plCluster*> fClusters;
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UInt32 fUnPacked;
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uint32_t fUnPacked;
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plKey fSceneNode;
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plKey fDrawable;
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@ -144,7 +144,7 @@ public:
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const plCluster* GetCluster(int i) const;
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int GetNumClusters() const { return fClusters.GetCount(); }
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UInt32 NumInst() const;
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uint32_t NumInst() const;
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// The drawable needs us to be able to convert our data
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// into, well, drawable stuff.
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