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Convert custom HeadSpin integer types to standard types from stdint.h

This commit is contained in:
2012-01-19 21:19:26 -05:00
parent a0d54e2644
commit 5027b5a4ac
1301 changed files with 14497 additions and 14532 deletions

View File

@ -113,7 +113,7 @@ inline void inlTESTPOINT(const hsPoint3& destP,
maxZ = destP.fZ;
}
void plCluster::UnPack(UInt8* vDst, UInt16* iDst, int idxOffset, hsBounds3Ext& wBnd) const
void plCluster::UnPack(uint8_t* vDst, uint16_t* iDst, int idxOffset, hsBounds3Ext& wBnd) const
{
hsScalar minX = 1.e33f;
hsScalar minY = 1.e33f;
@ -129,7 +129,7 @@ void plCluster::UnPack(UInt8* vDst, UInt16* iDst, int idxOffset, hsBounds3Ext& w
for( i = 0; i < fInsts.GetCount(); i++ )
{
// First, just copy our template, offsetting by prescribed amount.
const UInt16* iSrc = templ.IndexData();
const uint16_t* iSrc = templ.IndexData();
int n = templ.NumIndices();
while( n-- )
{
@ -173,7 +173,7 @@ void plCluster::UnPack(UInt8* vDst, UInt16* iDst, int idxOffset, hsBounds3Ext& w
*norm = w2l * *norm;
hsFastMath::NormalizeAppr(*norm);
UInt32* color = (UInt32*)(vDst + colOff);
uint32_t* color = (uint32_t*)(vDst + colOff);
*color = iter.Color(*color);
vDst += stride;