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Convert custom HeadSpin integer types to standard types from stdint.h
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@ -198,7 +198,7 @@ hsBool plSittingModifier::MsgReceive(plMessage *msg)
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plSceneObject * obj = plSceneObject::ConvertNoRef(avatarKey->ObjectIsLoaded());
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plArmatureMod * avMod = (plArmatureMod*)obj->GetModifierByType(plArmatureMod::Index());
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UInt32 flags = kBCastToClients | kUseRelevanceRegions | kForceFullSend;
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uint32_t flags = kBCastToClients | kUseRelevanceRegions | kForceFullSend;
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avMod->DirtyPhysicalSynchState(flags);
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}
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}
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@ -308,7 +308,7 @@ plAvBrainGeneric *plSittingModifier::IBuildSitBrain(plKey avModKey, plKey seekKe
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hsMatrix44 sitGoal = seekObj->GetLocalToWorld();
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hsMatrix44 candidateGoal;
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hsScalar closestDist = 0.0f;
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UInt8 closestApproach = 0;
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uint8_t closestApproach = 0;
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hsPoint3 curPosition = avatar->GetTarget(0)->GetLocalToWorld().GetTranslate();
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char * sitAnimName = nil;
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char * standAnimName = "StandUpFront"; // always prefer to stand facing front
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@ -341,7 +341,7 @@ plAvBrainGeneric *plSittingModifier::IBuildSitBrain(plKey avModKey, plKey seekKe
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if(sitAnimName)
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{
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UInt32 exitFlags = plAvBrainGeneric::kExitNormal; // SOME stages can be interrupted, but not the brain itself
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uint32_t exitFlags = plAvBrainGeneric::kExitNormal; // SOME stages can be interrupted, but not the brain itself
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brain = TRACKED_NEW plAvBrainGeneric(nil, enterNotify, exitNotify, nil, exitFlags, plAvBrainGeneric::kDefaultFadeIn,
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plAvBrainGeneric::kDefaultFadeOut, plAvBrainGeneric::kMoveRelative);
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