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Convert custom HeadSpin integer types to standard types from stdint.h
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@ -188,7 +188,7 @@ public:
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{
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fAchievedLinearVelocity.Set(0.f,0.f,0.f);
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}
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virtual int SweepControllerPath(const hsPoint3& startPos,const hsPoint3& endPos, hsBool vsDynamics, hsBool vsStatics, UInt32& vsSimGroups, std::multiset< plControllerSweepRecord >& WhatWasHitOut)=0;
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virtual int SweepControllerPath(const hsPoint3& startPos,const hsPoint3& endPos, hsBool vsDynamics, hsBool vsStatics, uint32_t& vsSimGroups, std::multiset< plControllerSweepRecord >& WhatWasHitOut)=0;
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//this should only be used to force a move it could place your head into a wall and that would be good
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virtual hsScalar GetHeight() {return fHeight;}
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virtual hsScalar GetRadius() {return fRadius;}
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