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Convert custom HeadSpin integer types to standard types from stdint.h
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@ -239,7 +239,7 @@ void plWalkingStrategy::Apply(hsScalar delSecs)
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{
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//Apply Should Only be Called from a PhysicalControllerCore
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hsAssert(fCore,"No Core shouldn't be Applying");
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UInt32 collideFlags =
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uint32_t collideFlags =
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1<<plSimDefs::kGroupStatic |
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1<<plSimDefs::kGroupAvatarBlocker |
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1<<plSimDefs::kGroupDynamic;
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@ -400,7 +400,7 @@ void plWalkingStrategy::Apply(hsScalar delSecs)
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//Did you hit your head on a dynamic?
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//with Physx's wonderful controller hit report vs flags issues we need to actually sweep to see
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std::multiset< plControllerSweepRecord > HitsDynamic;
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UInt32 testFlag=1<<plSimDefs::kGroupDynamic;
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uint32_t testFlag=1<<plSimDefs::kGroupDynamic;
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hsPoint3 startPos;
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hsPoint3 endPos;
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fCore->GetPositionSim(startPos);
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@ -613,7 +613,7 @@ void plSwimStrategy::IAdjustBuoyancy()
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void plSwimStrategy::Apply(hsScalar delSecs)
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{
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hsAssert(fCore,"PlSwimStrategy::Apply No Core shouldn't be Applying");
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UInt32 collideFlags =
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uint32_t collideFlags =
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1<<plSimDefs::kGroupStatic |
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1<<plSimDefs::kGroupAvatarBlocker |
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1<<plSimDefs::kGroupDynamic;
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@ -772,7 +772,7 @@ void plRidingAnimatedPhysicalStrategy::Apply(hsScalar delSecs)
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plSceneObject* so = plSceneObject::ConvertNoRef(fOwner->ObjectIsLoaded());
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hsPoint3 startPos, desiredDestination, endPos;
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fCore->GetPositionSim(startPos);
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UInt32 collideFlags =
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uint32_t collideFlags =
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1<<plSimDefs::kGroupStatic |
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1<<plSimDefs::kGroupAvatarBlocker |
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1<<plSimDefs::kGroupDynamic;
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@ -884,7 +884,7 @@ bool plRidingAnimatedPhysicalStrategy::ICheckMove(const hsPoint3& startPos, cons
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//returns false if it believes the end result can't be obtained by pure application of velocity (collides into somthing that it can't climb up)
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//used as a way to check if it needs to hack getting there like in jumping
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UInt32 collideFlags =
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uint32_t collideFlags =
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1<<plSimDefs::kGroupStatic |
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1<<plSimDefs::kGroupAvatarBlocker |
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1<<plSimDefs::kGroupDynamic;
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