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mirror of https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git synced 2025-07-20 20:29:10 +00:00

Convert custom HeadSpin integer types to standard types from stdint.h

This commit is contained in:
2012-01-19 21:19:26 -05:00
parent a0d54e2644
commit 5027b5a4ac
1301 changed files with 14497 additions and 14532 deletions

View File

@ -239,7 +239,7 @@ void plWalkingStrategy::Apply(hsScalar delSecs)
{
//Apply Should Only be Called from a PhysicalControllerCore
hsAssert(fCore,"No Core shouldn't be Applying");
UInt32 collideFlags =
uint32_t collideFlags =
1<<plSimDefs::kGroupStatic |
1<<plSimDefs::kGroupAvatarBlocker |
1<<plSimDefs::kGroupDynamic;
@ -400,7 +400,7 @@ void plWalkingStrategy::Apply(hsScalar delSecs)
//Did you hit your head on a dynamic?
//with Physx's wonderful controller hit report vs flags issues we need to actually sweep to see
std::multiset< plControllerSweepRecord > HitsDynamic;
UInt32 testFlag=1<<plSimDefs::kGroupDynamic;
uint32_t testFlag=1<<plSimDefs::kGroupDynamic;
hsPoint3 startPos;
hsPoint3 endPos;
fCore->GetPositionSim(startPos);
@ -613,7 +613,7 @@ void plSwimStrategy::IAdjustBuoyancy()
void plSwimStrategy::Apply(hsScalar delSecs)
{
hsAssert(fCore,"PlSwimStrategy::Apply No Core shouldn't be Applying");
UInt32 collideFlags =
uint32_t collideFlags =
1<<plSimDefs::kGroupStatic |
1<<plSimDefs::kGroupAvatarBlocker |
1<<plSimDefs::kGroupDynamic;
@ -772,7 +772,7 @@ void plRidingAnimatedPhysicalStrategy::Apply(hsScalar delSecs)
plSceneObject* so = plSceneObject::ConvertNoRef(fOwner->ObjectIsLoaded());
hsPoint3 startPos, desiredDestination, endPos;
fCore->GetPositionSim(startPos);
UInt32 collideFlags =
uint32_t collideFlags =
1<<plSimDefs::kGroupStatic |
1<<plSimDefs::kGroupAvatarBlocker |
1<<plSimDefs::kGroupDynamic;
@ -884,7 +884,7 @@ bool plRidingAnimatedPhysicalStrategy::ICheckMove(const hsPoint3& startPos, cons
//returns false if it believes the end result can't be obtained by pure application of velocity (collides into somthing that it can't climb up)
//used as a way to check if it needs to hack getting there like in jumping
UInt32 collideFlags =
uint32_t collideFlags =
1<<plSimDefs::kGroupStatic |
1<<plSimDefs::kGroupAvatarBlocker |
1<<plSimDefs::kGroupDynamic;