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Convert custom HeadSpin integer types to standard types from stdint.h

This commit is contained in:
2012-01-19 21:19:26 -05:00
parent a0d54e2644
commit 5027b5a4ac
1301 changed files with 14497 additions and 14532 deletions

View File

@ -180,7 +180,7 @@ protected:
plAGModifier *fHandleAGMod; // the ag modifier that's attached to our top object
double fStartedTurning; // when did we start turning?
UInt32 fPreconditions;
uint32_t fPreconditions;
bool fIsActor; // are we an actor with special privileges?
static float fWalkTimeToMaxTurn;
static float fRunTimeToMaxTurn;
@ -237,9 +237,9 @@ public:
~plHBehavior();
void Init(plAGAnim *anim, hsBool loop, plAvBrainHuman *brain, plArmatureMod *body,
float fadeIn, float fadeOut, UInt8 index, UInt32 type = 0);
float fadeIn, float fadeOut, uint8_t index, uint32_t type = 0);
virtual hsBool PreCondition(double time, float elapsed) { return true; }
UInt32 GetType() const { return fType; }
uint32_t GetType() const { return fType; }
protected:
virtual void IStart();
@ -250,7 +250,7 @@ protected:
float fFadeIn; // speed at which the animation fades in, in blend units per second
float fFadeOut; // speed at which the animation fades out, in blend units per second
float fMaxBlend; // the maximum blend the animation should reach
UInt32 fType; // (see the behaviorType enum)
uint32_t fType; // (see the behaviorType enum)
bool fStartMsgSent; // flags to prevent multiple start and stop messages from being sent
bool fStopMsgSent;