mirror of
https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
synced 2025-07-20 04:09:16 +00:00
Convert custom HeadSpin integer types to standard types from stdint.h
This commit is contained in:
@ -133,14 +133,14 @@ public:
|
||||
\param recipient Callbacks from the brain *and* the stages is sent to this key.
|
||||
\param exitFlags A combination of exit conditions from the ExitFlag enum */
|
||||
plAvBrainGeneric(plAnimStageVec *stages, plMessage *enterMessage, plMessage *exitMessage,
|
||||
plKey recipient, UInt32 exitFlags, float fadeIn, float fadeOut, MoveMode moveMode);
|
||||
plKey recipient, uint32_t exitFlags, float fadeIn, float fadeOut, MoveMode moveMode);
|
||||
|
||||
/** Simplified constructor
|
||||
\param exitFlags Indicates which conditions will cause the brain to exit.
|
||||
\param fadeIn Rate (in blend units per second) of initial animation fade in.
|
||||
\param fadeOut Rate (in blend units per second) of final animation fade out.
|
||||
*/
|
||||
plAvBrainGeneric(UInt32 exitFlags, float fadeIn, float fadeOut, MoveMode moveMode);
|
||||
plAvBrainGeneric(uint32_t exitFlags, float fadeIn, float fadeOut, MoveMode moveMode);
|
||||
|
||||
/** Virtual destructor */
|
||||
virtual ~plAvBrainGeneric();
|
||||
@ -239,7 +239,7 @@ public:
|
||||
|
||||
/** Returns the bitvector holding our exit conditions.
|
||||
/sa plAvBrainGeneric::ExitFlags */
|
||||
UInt32 GetExitFlags() const { return fExitFlags; }
|
||||
uint32_t GetExitFlags() const { return fExitFlags; }
|
||||
|
||||
plAGAnim::BodyUsage GetBodyUsage();
|
||||
void SetBodyUsage(plAGAnim::BodyUsage bodyUsage);
|
||||
@ -299,7 +299,7 @@ protected:
|
||||
plAnimStageVec *fStages; // all the stages in our animation
|
||||
int fCurStage; // which stage are we playing? (zero-based)
|
||||
BrainType fType; // what type of brain are we?
|
||||
UInt32 fExitFlags; // what will cause us to exit?
|
||||
uint32_t fExitFlags; // what will cause us to exit?
|
||||
plHorizontalFreezeAction *fCallbackAction;
|
||||
|
||||
bool fForward; // are we currently moving forward or backward through the stages?
|
||||
|
Reference in New Issue
Block a user