1
0
mirror of https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git synced 2025-07-20 04:09:16 +00:00

Convert custom HeadSpin integer types to standard types from stdint.h

This commit is contained in:
2012-01-19 21:19:26 -05:00
parent a0d54e2644
commit 5027b5a4ac
1301 changed files with 14497 additions and 14532 deletions

View File

@ -112,7 +112,7 @@ public:
virtual hsBool MsgReceive(plMessage* msg);
virtual void AddTarget(plSceneObject* so);
virtual void RemoveTarget(plSceneObject* so);
virtual hsBool IEval(double secs, hsScalar del, UInt32 dirty);
virtual hsBool IEval(double secs, hsScalar del, uint32_t dirty);
virtual void Read(hsStream *stream, hsResMgr *mgr);
virtual void Write(hsStream *stream, hsResMgr *mgr);
@ -134,7 +134,7 @@ public:
void RefreshTree(); // Resend an LOD update to all our nodes (for when geometry changes)
int AppendMeshKey(plKey meshKey);
int AppendBoneVec(plKeyVector *boneVec);
UInt8 GetNumLOD() const;
uint8_t GetNumLOD() const;
// A collection of reasons (flags) that things might be disabled. When all flags are gone
// The object is re-enabled.
@ -147,9 +147,9 @@ public:
kDisableReasonVehicle = 0x0010,
kDisableReasonGenericBrain = 0x0020,
};
void EnablePhysics(hsBool status, UInt16 reason = kDisableReasonUnknown);
void EnablePhysics(hsBool status, uint16_t reason = kDisableReasonUnknown);
void EnablePhysicsKinematic(hsBool status);
void EnableDrawing(hsBool status, UInt16 reason = kDisableReasonUnknown);
void EnableDrawing(hsBool status, uint16_t reason = kDisableReasonUnknown);
hsBool IsPhysicsEnabled() { return fDisabledPhysics == 0; }
hsBool IsDrawEnabled() { return fDisabledDraw == 0; }
@ -177,7 +177,7 @@ protected:
kNeedApplicator = 0x20,
kNeedBrainActivation = 0x40,
};
UInt16 fWaitFlags;
uint16_t fWaitFlags;
int fCurLOD;
plPhysicalControllerCore* fController;
@ -185,8 +185,8 @@ protected:
plBrainStack fBrains;
plMatrixDifferenceApp *fRootAnimator;
std::vector<plKeyVector*> fUnusedBones;
UInt16 fDisabledPhysics;
UInt16 fDisabledDraw;
uint16_t fDisabledPhysics;
uint16_t fDisabledDraw;
};
class plArmatureMod : public plArmatureModBase
@ -207,7 +207,7 @@ public:
virtual hsBool MsgReceive(plMessage* msg);
virtual void AddTarget(plSceneObject* so);
virtual void RemoveTarget(plSceneObject* so);
virtual hsBool IEval(double secs, hsScalar del, UInt32 dirty);
virtual hsBool IEval(double secs, hsScalar del, uint32_t dirty);
virtual void Read(hsStream *stream, hsResMgr *mgr);
virtual void Write(hsStream *stream, hsResMgr *mgr);
@ -222,8 +222,8 @@ public:
hsBool IsLocalAvatar();
hsBool IsLocalAI();
virtual const plSceneObject *FindBone(const char * name) const;
virtual const plSceneObject *FindBone(UInt32 id) const; // use an id from an appropriate taxonomy, such as plAvBrainHuman::BoneID
virtual void AddBoneMapping(UInt32 id, const plSceneObject *bone);
virtual const plSceneObject *FindBone(uint32_t id) const; // use an id from an appropriate taxonomy, such as plAvBrainHuman::BoneID
virtual void AddBoneMapping(uint32_t id, const plSceneObject *bone);
plAGModifier *GetRootAGMod();
plAGAnim *FindCustomAnim(const char *baseName) const;
@ -239,13 +239,13 @@ public:
int GetBrainCount();
plArmatureBrain *GetNextBrain(plArmatureBrain *brain);
plArmatureBrain *GetBrain(int index) { if(index <= fBrains.size()) return fBrains.at(index); else return nil; }
plArmatureBrain *FindBrainByClass(UInt32 classID) const;
plArmatureBrain *FindBrainByClass(uint32_t classID) const;
void TurnToPoint(hsPoint3 &point);
void SuspendInput();
void ResumeInput();
UInt8 IsInputSuspended() { return fSuspendInputCount; }
uint8_t IsInputSuspended() { return fSuspendInputCount; }
void IProcessQueuedInput();
void PreserveInputState();
void RestoreInputState();
@ -281,12 +281,12 @@ public:
void GetMoveKeyString(char *buff);
void SynchIfLocal(double timeNow, int force); // Just physical state
void SynchInputState(UInt32 rcvID = kInvalidPlayerID);
hsBool DirtySynchState(const char* SDLStateName, UInt32 synchFlags );
hsBool DirtyPhysicalSynchState(UInt32 synchFlags);
void SynchInputState(uint32_t rcvID = kInvalidPlayerID);
hsBool DirtySynchState(const char* SDLStateName, uint32_t synchFlags );
hsBool DirtyPhysicalSynchState(uint32_t synchFlags);
plClothingOutfit *GetClothingOutfit() const { return fClothingOutfit; }
plClothingSDLModifier *GetClothingSDLMod() const { return fClothingSDLMod; }
const plSceneObject *GetClothingSO(UInt8 lod) const;
const plSceneObject *GetClothingSO(uint8_t lod) const;
plArmatureEffectsMgr *GetArmatureEffects() const { return fEffects; }
enum
@ -299,7 +299,7 @@ public:
};
const char *GetAnimRootName(const char *name);
Int8 AnimNameToIndex(const char *name);
int8_t AnimNameToIndex(const char *name);
void SetBodyType(int type) { fBodyType = type; }
int GetBodyType(int type) { return fBodyType; }
int GetCurrentGenericType();
@ -321,7 +321,7 @@ public:
bool IsMidLink();
hsBool ConsumeJump(); // returns true if the jump keypress was available to consume
void SendBehaviorNotify(UInt32 type, hsBool start = true) { IFireBehaviorNotify(type,start); }
void SendBehaviorNotify(uint32_t type, hsBool start = true) { IFireBehaviorNotify(type,start); }
// Discovered a bug which makes these values horribly out of scale. So we do the rescale
// in the Get/Set functions for backwards compatability.
static void SetMouseTurnSensitivity(hsScalar val) { fMouseTurnSensitivity = val / 150.f; }
@ -381,7 +381,7 @@ protected:
void NetworkSynch(double timeNow, int force = 0);
hsBool IHandleControlMsg(plControlEventMsg* pMsg);
void IFireBehaviorNotify(UInt32 type, hsBool behaviorStart = true);
void IFireBehaviorNotify(uint32_t type, hsBool behaviorStart = true);
void IHandleInputStateMsg(plAvatarInputStateMsg *msg);
void ILinkToPersonalAge();
int IFindSpawnOverride(void);
@ -400,7 +400,7 @@ protected:
static hsScalar fMouseTurnSensitivity;
plArmatureUpdateMsg *fUpdateMsg;
// Trying to be a good lad here and align all our bools and UInt8s...
// Trying to be a good lad here and align all our bools and bytes...
bool fMidLink; // We're in between a LeaveAge and an EnterAge
bool fAlreadyPanicLinking; // Cleared when you enter an age. Prevents spamming the server with panic link requests.
bool fUnconsumedJump; // We've pressed the jump key, but haven't jumped yet
@ -408,8 +408,8 @@ protected:
bool fPendingSynch;
bool fDebugOn;
bool fOpaque;
UInt8 fSuspendInputCount;
UInt8 fStealthMode;
uint8_t fSuspendInputCount;
uint8_t fStealthMode;
int fStealthLevel; // you are invisible to other players/CCRs of lower stealthLevel
double fLastInputSynch;
@ -473,8 +473,8 @@ public:
plAvBoneMap();
virtual ~plAvBoneMap();
const plSceneObject * FindBone(UInt32 boneID); // you probably want to use plAvBrainHuman::BoneID;
void AddBoneMapping(UInt32 boneID, const plSceneObject *SO);
const plSceneObject * FindBone(uint32_t boneID); // you probably want to use plAvBrainHuman::BoneID;
void AddBoneMapping(uint32_t boneID, const plSceneObject *SO);
protected:
class BoneMapImp; // forward declaration to keep the header clean: see .cpp for implementation