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Convert custom HeadSpin integer types to standard types from stdint.h
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@ -54,7 +54,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
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char plAGMasterSDLModifier::AGMasterVarNames::kStrAtcs[]="atcs";
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char plAGMasterSDLModifier::AGMasterVarNames::kStrBlends[]="blends";
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UInt32 plAGMasterSDLModifier::IApplyModFlags(UInt32 sendFlags)
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uint32_t plAGMasterSDLModifier::IApplyModFlags(uint32_t sendFlags)
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{
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// ugly hack so bug light animation state isn't stored on the server
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if (stricmp(GetTarget()->GetKeyName(), "RTOmni-BugLightTest") == 0)
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@ -80,7 +80,7 @@ void plAGMasterSDLModifier::IPutBlends(plStateDataRecord* state, plAGMasterMod*
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int i;
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for(i=0;i<numBlends; i++)
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{
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blendsVar->Set((UInt8)(agMaster->GetAnimInstance(i)->GetBlend() * 255), i);
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blendsVar->Set((uint8_t)(agMaster->GetAnimInstance(i)->GetBlend() * 255), i);
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}
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}
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@ -149,7 +149,7 @@ void plAGMasterSDLModifier::ISetCurrentBlends(const plStateDataRecord* state, pl
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for (i=0;i<blendsVar->GetCount();i++)
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{
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UInt8 blend;
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uint8_t blend;
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blendsVar->Get(&blend, i);
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objAGMaster->GetAnimInstance(i)->SetBlend(blend / 255.f);
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}
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