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Convert custom HeadSpin integer types to standard types from stdint.h
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@ -107,13 +107,13 @@ public:
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If there's no animation already attached to blend with, the
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animation will be attached at full strength. */
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plAGAnimInstance *AttachAnimationBlended(plAGAnim *anim, hsScalar blendFactor = 0,
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UInt16 blendPriority = kAGMedBlendPriority,
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uint16_t blendPriority = kAGMedBlendPriority,
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hsBool cache = false);
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/** Look up the given animation by name and attach it
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with the given blend factor. */
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plAGAnimInstance *AttachAnimationBlended(const char *name, hsScalar blendFactor = 0,
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UInt16 blendPriority = kAGMedBlendPriority,
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uint16_t blendPriority = kAGMedBlendPriority,
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hsBool cache = false);
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/** Play a simple anim (one that doesn't affect root) once and auto detach.
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@ -210,7 +210,7 @@ public:
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virtual void Read(hsStream * stream, hsResMgr *mgr);
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hsBool HasRunningAnims();
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hsBool DirtySynchState(const char* SDLStateName, UInt32 synchFlags);
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hsBool DirtySynchState(const char* SDLStateName, uint32_t synchFlags);
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CLASSNAME_REGISTER( plAGMasterMod );
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GETINTERFACE_ANY( plAGMasterMod, plModifier );
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@ -220,7 +220,7 @@ protected:
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plAGModifier * ICacheChannelMod(plAGModifier *mod) const;
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plAGModifier * IFindChannelMod(const plSceneObject *obj, const char *name) const;
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virtual hsBool IEval(double secs, hsScalar del, UInt32 dirty);
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virtual hsBool IEval(double secs, hsScalar del, uint32_t dirty);
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virtual void IApplyDynamic() {}; // dummy function required by base class
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