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Convert custom HeadSpin integer types to standard types from stdint.h
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@ -67,8 +67,8 @@ protected:
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Action fAction;
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plStateDataRecord* fState; // for recving state
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bool fManageStateMem; // delete fState?
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UInt32 fPlayerID;
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UInt32 fFlags;
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uint32_t fPlayerID;
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uint32_t fFlags;
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public:
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plSDLModifierMsg(const char* sdlName=nil, Action a=kActionNone);
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@ -77,8 +77,8 @@ public:
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CLASSNAME_REGISTER( plSDLModifierMsg );
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GETINTERFACE_ANY( plSDLModifierMsg, plMessage );
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UInt32 GetFlags() const { return fFlags; }
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void SetFlags(UInt32 f) { fFlags = f; }
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uint32_t GetFlags() const { return fFlags; }
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void SetFlags(uint32_t f) { fFlags = f; }
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Action GetAction() const { return fAction; }
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void SetAction(Action t) { fAction=t; }
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@ -89,8 +89,8 @@ public:
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const char* GetSDLName() const { return fSDLName; }
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void SetSDLName(const char* s) { delete [] fSDLName; fSDLName=hsStrcpy(s); }
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UInt32 GetPlayerID() const { return fPlayerID; }
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void SetPlayerID(UInt32 p) { fPlayerID=p; }
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uint32_t GetPlayerID() const { return fPlayerID; }
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void SetPlayerID(uint32_t p) { fPlayerID=p; }
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// IO
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void Read(hsStream* stream, hsResMgr* mgr) { hsAssert(false, "local only msg"); }
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