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mirror of https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git synced 2025-07-18 03:09:13 +00:00

Convert custom HeadSpin integer types to standard types from stdint.h

This commit is contained in:
2012-01-19 21:19:26 -05:00
parent a0d54e2644
commit 5027b5a4ac
1301 changed files with 14497 additions and 14532 deletions

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@ -112,7 +112,7 @@ enum
struct Win32keyConvert
{
UInt32 fVKey;
uint32_t fVKey;
const char* fKeyName;
};
@ -125,14 +125,14 @@ struct CommandConvert
struct plMouseInfo
{
plMouseInfo(ControlEventCode _code, UInt32 _flags, hsPoint4 _box, char* _desc)
plMouseInfo(ControlEventCode _code, uint32_t _flags, hsPoint4 _box, char* _desc)
{
fCode = _code;
fControlFlags = _flags;
fBox = _box;
fControlDescription = _desc;
}
plMouseInfo(ControlEventCode _code, UInt32 _flags, hsScalar pt1, hsScalar pt2, hsScalar pt3, hsScalar pt4, char* _desc)
plMouseInfo(ControlEventCode _code, uint32_t _flags, hsScalar pt1, hsScalar pt2, hsScalar pt3, hsScalar pt4, char* _desc)
{
fCode = _code;
fControlFlags = _flags;
@ -140,7 +140,7 @@ struct plMouseInfo
fControlDescription = _desc;
}
ControlEventCode fCode;
UInt32 fControlFlags;
uint32_t fControlFlags;
hsPoint4 fBox;
char* fControlDescription;
};

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@ -125,7 +125,7 @@ plKeyBinding::plKeyBinding()
fString = nil;
}
plKeyBinding::plKeyBinding( ControlEventCode code, UInt32 codeFlags, const plKeyCombo &key1, const plKeyCombo &key2, const char *string /*= nil*/ )
plKeyBinding::plKeyBinding( ControlEventCode code, uint32_t codeFlags, const plKeyCombo &key1, const plKeyCombo &key2, const char *string /*= nil*/ )
{
fCode = code;
fCodeFlags = codeFlags;
@ -184,7 +184,7 @@ plKeyMap::~plKeyMap()
void plKeyMap::ClearAll( void )
{
UInt32 i;
uint32_t i;
for( i = 0; i < fBindings.GetCount(); i++ )
@ -196,7 +196,7 @@ void plKeyMap::ClearAll( void )
// Adds a given control code to the map. Once you add it, you can't change its flags.
// Returns false if the code is already present
hsBool plKeyMap::AddCode( ControlEventCode code, UInt32 codeFlags )
hsBool plKeyMap::AddCode( ControlEventCode code, uint32_t codeFlags )
{
if( IFindBinding( code ) != nil )
return false;
@ -226,7 +226,7 @@ hsBool plKeyMap::AddConsoleCommand( const char *command )
plKeyBinding *plKeyMap::IFindBinding( ControlEventCode code ) const
{
UInt32 i;
uint32_t i;
for( i = 0; i < fBindings.GetCount(); i++ )
@ -243,7 +243,7 @@ plKeyBinding *plKeyMap::IFindBinding( ControlEventCode code ) const
plKeyBinding *plKeyMap::IFindBindingByKey( const plKeyCombo &combo ) const
{
UInt32 i;
uint32_t i;
for( i = 0; i < fBindings.GetCount(); i++ )
@ -261,8 +261,8 @@ plKeyBinding *plKeyMap::IFindBindingByKey( const plKeyCombo &combo ) const
// We guarantee that the first binding in the result array is that one with priority.
void plKeyMap::IFindAllBindingsByKey(const plKeyCombo &combo, hsTArray<plKeyBinding*> &result) const
{
UInt32 i;
UInt8 bestScore = 0;
uint32_t i;
uint8_t bestScore = 0;
for (i = 0; i < fBindings.GetCount(); i++)
{
hsBool s1, s2;
@ -270,7 +270,7 @@ void plKeyMap::IFindAllBindingsByKey(const plKeyCombo &combo, hsTArray<plKeyBind
s2 = fBindings[i]->GetKey2().IsSatisfiedBy(combo);
if (s1 || s2)
{
UInt8 myScore = 0;
uint8_t myScore = 0;
if (s1)
myScore = fBindings[i]->GetKey1().fFlags;
if (s2 && (fBindings[i]->GetKey2().fFlags > myScore))
@ -289,7 +289,7 @@ void plKeyMap::IFindAllBindingsByKey(const plKeyCombo &combo, hsTArray<plKeyBind
plKeyBinding *plKeyMap::IFindConsoleBinding( const char *command ) const
{
UInt32 i;
uint32_t i;
for( i = 0; i < fBindings.GetCount(); i++ )
@ -490,7 +490,7 @@ void plKeyMap::UnmapBinding( ControlEventCode code )
void plKeyMap::UnmapAllBindings( void )
{
UInt32 i;
uint32_t i;
for( i = 0; i < fBindings.GetCount(); i++ )
fBindings[ i ]->ClearKeys();
@ -502,7 +502,7 @@ void plKeyMap::UnmapAllBindings( void )
void plKeyMap::EraseBinding( ControlEventCode code )
{
UInt32 i;
uint32_t i;
for( i = 0; i < fBindings.GetCount(); i++ )
@ -517,7 +517,7 @@ void plKeyMap::EraseBinding( ControlEventCode code )
}
const char* plKeyMap::ConvertVKeyToChar( UInt32 vk )
const char* plKeyMap::ConvertVKeyToChar( uint32_t vk )
{
Win32keyConvert* keyConvert = &fKeyConversionEnglish[0];
switch (plLocalization::GetLanguage())

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@ -64,7 +64,7 @@ class plKeyCombo
{
public:
plKeyDef fKey;
UInt8 fFlags;
uint8_t fFlags;
// The ordering of this lets us treat the flags as a priority number.
// kCtrl + kShift > kCtrl > kShift > no flags
@ -77,7 +77,7 @@ class plKeyCombo
static plKeyCombo kUnmapped;
plKeyCombo();
plKeyCombo( plKeyDef k, UInt8 flags = 0 ) : fKey( k ), fFlags( flags ) { }
plKeyCombo( plKeyDef k, uint8_t flags = 0 ) : fKey( k ), fFlags( flags ) { }
hsBool IsSatisfiedBy(const plKeyCombo &combo) const;
@ -114,7 +114,7 @@ class plKeyBinding
protected:
ControlEventCode fCode;
UInt32 fCodeFlags; // Needed?
uint32_t fCodeFlags; // Needed?
plKeyCombo fKey1; // KEY_UNMAPPED for not-used
plKeyCombo fKey2;
char *fString;
@ -122,11 +122,11 @@ class plKeyBinding
public:
plKeyBinding();
plKeyBinding( ControlEventCode code, UInt32 codeFlags, const plKeyCombo &key1, const plKeyCombo &key2, const char *string = nil );
plKeyBinding( ControlEventCode code, uint32_t codeFlags, const plKeyCombo &key1, const plKeyCombo &key2, const char *string = nil );
virtual ~plKeyBinding();
ControlEventCode GetCode( void ) const { return fCode; }
UInt32 GetCodeFlags( void ) const { return fCodeFlags; }
uint32_t GetCodeFlags( void ) const { return fCodeFlags; }
const plKeyCombo &GetKey1( void ) const { return fKey1; }
const plKeyCombo &GetKey2( void ) const { return fKey2; }
const char *GetExtendedString( void ) const { return fString; }
@ -172,7 +172,7 @@ class plKeyMap : public plInputMap
virtual ~plKeyMap();
// Adds a given control code to the map. Once you add it, you can't change its flags. Returns false if the code is already present
hsBool AddCode( ControlEventCode code, UInt32 codeFlags );
hsBool AddCode( ControlEventCode code, uint32_t codeFlags );
// Same but for console commands. No flags b/c console commands always use the same flags
hsBool AddConsoleCommand( const char *command );
@ -220,11 +220,11 @@ class plKeyMap : public plInputMap
static const char* GetStringUnmapped();
UInt32 GetNumBindings( void ) const { return fBindings.GetCount(); }
const plKeyBinding &GetBinding( UInt32 i ) const { return *fBindings[ i ]; }
uint32_t GetNumBindings( void ) const { return fBindings.GetCount(); }
const plKeyBinding &GetBinding( uint32_t i ) const { return *fBindings[ i ]; }
void HandleAutoDualBinding( plKeyDef key1, plKeyDef key2 );
static const char* ConvertVKeyToChar( UInt32 vk );
static const char* ConvertVKeyToChar( uint32_t vk );
static plKeyDef ConvertCharToVKey( const char *c );
static Win32keyConvert fKeyConversionEnglish[];

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@ -95,7 +95,7 @@ struct plMouseState
};
float fX;
float fY;
UInt32 fButtonState;
uint32_t fButtonState;
};