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Convert custom HeadSpin integer types to standard types from stdint.h

This commit is contained in:
2012-01-19 21:19:26 -05:00
parent a0d54e2644
commit 5027b5a4ac
1301 changed files with 14497 additions and 14532 deletions

View File

@ -138,18 +138,18 @@ enum {
// Cli2Srv
struct Cli2Srv_Heek_PlayGame : GameMsgHeader {
byte position; // 0...4
dword points;
wchar name[256];
uint8_t position; // 0...4
uint32_t points;
wchar_t name[256];
};
struct Cli2Srv_Heek_LeaveGame : GameMsgHeader {
// no extra data
};
struct Cli2Srv_Heek_Choose : GameMsgHeader {
byte choice; // kHeekRock...kHeekScissors
uint8_t choice; // kHeekRock...kHeekScissors
};
struct Cli2Srv_Heek_SeqFinished : GameMsgHeader {
byte seqFinished; // kHeekCountdownSeq...kHeekGameWinSeq
uint8_t seqFinished; // kHeekCountdownSeq...kHeekGameWinSeq
};
// Srv2Cli
@ -162,39 +162,39 @@ enum {
// no extra data
};
struct Srv2Cli_Heek_Welcome : GameMsgHeader {
dword points;
dword rank;
wchar name[256];
uint32_t points;
uint32_t rank;
wchar_t name[256];
};
struct Srv2Cli_Heek_Drop : GameMsgHeader {
byte position; // 0...4
uint8_t position; // 0...4
};
struct Srv2Cli_Heek_Setup : GameMsgHeader {
byte position; // 0...4
uint8_t position; // 0...4
bool buttonState;
bool lightOn[6];
};
struct Srv2Cli_Heek_LightState : GameMsgHeader {
byte lightNum;
byte state; // kHeekLightOn...kHeekLightFlash
uint8_t lightNum;
uint8_t state; // kHeekLightOn...kHeekLightFlash
};
struct Srv2Cli_Heek_InterfaceState : GameMsgHeader {
bool buttonsEnabled;
};
struct Srv2Cli_Heek_CountdownState : GameMsgHeader {
byte state; // kHeekCountdownStart...kHeekCountdownIdle
uint8_t state; // kHeekCountdownStart...kHeekCountdownIdle
};
struct Srv2Cli_Heek_WinLose : GameMsgHeader {
bool win;
byte choice; // kHeekRock...kHeekScissors
uint8_t choice; // kHeekRock...kHeekScissors
};
struct Srv2Cli_Heek_GameWin : GameMsgHeader {
byte choice; // kHeekRock...kHeekScissors
uint8_t choice; // kHeekRock...kHeekScissors
};
struct Srv2Cli_Heek_PointUpdate : GameMsgHeader {
bool displayUpdate;
dword points;
dword rank;
uint32_t points;
uint32_t rank;
};
//============================================================================