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Convert custom HeadSpin integer types to standard types from stdint.h
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@ -125,19 +125,19 @@ enum {
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int amountToAdjust; // + or - value to adjust the number of blockers by
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};
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struct Cli2Srv_ClimbingWall_Ready : GameMsgHeader {
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byte readyType; // the type of ready this message represents (EClimbingWallReadyType)
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byte teamNumber; // the team that you are saying is ready (1 or 2)
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uint8_t readyType; // the type of ready this message represents (EClimbingWallReadyType)
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uint8_t teamNumber; // the team that you are saying is ready (1 or 2)
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};
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struct Cli2Srv_ClimbingWall_BlockerChanged : GameMsgHeader {
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byte teamNumber; // the team that is adjusting their blockers
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byte blockerNumber; // the number of the blocker that was added/removed
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uint8_t teamNumber; // the team that is adjusting their blockers
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uint8_t blockerNumber; // the number of the blocker that was added/removed
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bool added; // was the blocker added, or removed?
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};
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struct Cli2Srv_ClimbingWall_Reset : GameMsgHeader {
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// <no data>
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};
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struct Cli2Srv_ClimbingWall_PlayerEntered : GameMsgHeader {
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byte teamNumber; // the team this player is playing for
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uint8_t teamNumber; // the team this player is playing for
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};
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struct Cli2Srv_ClimbingWall_FinishedGame : GameMsgHeader {
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// <no data>
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@ -148,17 +148,17 @@ enum {
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// Srv2Cli
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struct Srv2Cli_ClimbingWall_NumBlockersChanged : GameMsgHeader {
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byte newBlockerCount; // the new number of blocker we are playing with
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uint8_t newBlockerCount; // the new number of blocker we are playing with
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bool localOnly; // only adjust your local display, don't net prop
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};
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struct Srv2Cli_ClimbingWall_Ready : GameMsgHeader {
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byte readyType; // the type of ready this message represents (EClimbingWallReadyType)
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uint8_t readyType; // the type of ready this message represents (EClimbingWallReadyType)
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bool team1Ready;
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bool team2Ready;
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bool localOnly; // only adjust your local display, don't net prop
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};
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struct Srv2Cli_ClimbingWall_BlockersChanged : GameMsgHeader {
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byte teamNumber; // the team this set of blockers is for
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uint8_t teamNumber; // the team this set of blockers is for
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int blockersSet[kClimbingWallMaxBlockers]; // which blockers are set
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bool localOnly; // only adjust your local display, don't net prop
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};
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@ -171,7 +171,7 @@ enum {
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bool localOnly; // only adjust your local display, don't net prop
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};
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struct Srv2Cli_ClimbingWall_GameOver : GameMsgHeader {
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byte teamWon; // which team won the game
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uint8_t teamWon; // which team won the game
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int team1Blockers[kClimbingWallMaxBlockers];
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int team2Blockers[kClimbingWallMaxBlockers];
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bool localOnly; // only adjust your local display, don't net prop
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