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Convert custom HeadSpin integer types to standard types from stdint.h
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@ -153,22 +153,22 @@ public:
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protected:
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const char* fName; // Name of timer
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UInt32 fValue;
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uint32_t fValue;
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UInt32 fAvgCount;
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UInt64 fAvgTotal;
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UInt32 fLastAvg;
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UInt32 fMax;
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uint32_t fAvgCount;
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uint64_t fAvgTotal;
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uint32_t fLastAvg;
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uint32_t fMax;
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hsBool fActive;
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hsBool fRunning;
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UInt8 fDisplayFlags;
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uint8_t fDisplayFlags;
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// Number of times EndTiming was called. Can be used to combine timing and counting in one timer
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UInt32 fTimerSamples;
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uint32_t fTimerSamples;
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void IAddAvg();
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void IPrintValue(UInt32 value, char* buf, hsBool printType);
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void IPrintValue(uint32_t value, char* buf, hsBool printType);
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public:
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plProfileBase();
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@ -179,13 +179,13 @@ public:
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void UpdateAvg();
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UInt32 GetValue();
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uint32_t GetValue();
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void PrintValue(char* buf, hsBool printType=true);
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void PrintAvg(char* buf, hsBool printType=true);
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void PrintMax(char* buf, hsBool printType=true);
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UInt32 GetTimerSamples() const { return fTimerSamples; }
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uint32_t GetTimerSamples() const { return fTimerSamples; }
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const char* GetName() { return fName; }
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@ -194,7 +194,7 @@ public:
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void Stop() { fRunning = false; }
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void Start() { fRunning = true; }
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UInt8 GetDisplayFlags() const { return fDisplayFlags; }
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uint8_t GetDisplayFlags() const { return fDisplayFlags; }
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void ResetMax() { fMax = 0; }
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};
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@ -216,21 +216,21 @@ protected:
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public:
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// Name is the timer name. Each timer group gets its own plStatusLog
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plProfileVar(const char *name, const char* group, UInt8 flags);
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plProfileVar(const char *name, const char* group, uint8_t flags);
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~plProfileVar();
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// For timing
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void BeginTiming() { if (fActive && fRunning) IBeginTiming(); }
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void EndTiming() { if (fActive && fRunning) IEndTiming(); }
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void NewMem(UInt32 memAmount) { fValue += memAmount; }
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void DelMem(UInt32 memAmount) { fValue -= memAmount; }
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void NewMem(uint32_t memAmount) { fValue += memAmount; }
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void DelMem(uint32_t memAmount) { fValue -= memAmount; }
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// For Counting
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void Inc(int i = 1) { fValue += i;}
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void Dec(int i = 1) { fValue -= i;}
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void Set(UInt32 value) { fValue = value; }
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void Set(uint32_t value) { fValue = value; }
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//
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// For multiple timings per frame of the same thing ie. Each particle system
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