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Fix ConsoleTrigger memory leak
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@ -370,7 +370,10 @@ public:
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void SetType(notificationType type) { fType = type; }
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void SetState(float state) { fState = state; }
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// event records for the notify message
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/**
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* Adds an arbitrary event to this notify message.
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* \note This copies \a ed.
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*/
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void AddEvent( proEventData* ed);
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void AddCollisionEvent( bool enter, const plKey &other, const plKey &self, bool onlyOneCollision=true );
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void AddPickEvent( const plKey &other, const plKey& self, bool enabled, hsPoint3 hitPoint );
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