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Convert SDL (mostly) to plStrings
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@ -50,9 +50,9 @@ class plSDLNotificationMsg : public plMessage
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public:
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float fDelta; // change threshold
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const plSimpleStateVariable* fVar;
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std::string fSDLName; // name of state descriptor
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plString fSDLName; // name of state descriptor
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int fPlayerID; // pid of the player who changed the data
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std::string fHintString; // hint from the player who changed the data
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plString fHintString; // hint from the player who changed the data
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plSDLNotificationMsg() : fDelta(0), fVar(nil), fPlayerID(0) {}
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~plSDLNotificationMsg() { }
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