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mirror of https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git synced 2025-07-20 04:09:16 +00:00

Convert SDL (mostly) to plStrings

This commit is contained in:
2012-11-18 16:49:39 -08:00
parent 188171235e
commit 49dfb4e546
45 changed files with 456 additions and 488 deletions

View File

@ -63,7 +63,7 @@ public:
};
protected:
char* fSDLName; // the state descriptor name (ie. "physical")
plString fSDLName; // the state descriptor name (ie. "physical")
Action fAction;
plStateDataRecord* fState; // for recving state
bool fManageStateMem; // delete fState?
@ -71,7 +71,7 @@ protected:
uint32_t fFlags;
public:
plSDLModifierMsg(const char* sdlName=nil, Action a=kActionNone);
plSDLModifierMsg(const plString& sdlName="", Action a=kActionNone);
~plSDLModifierMsg();
CLASSNAME_REGISTER( plSDLModifierMsg );
@ -86,8 +86,8 @@ public:
plStateDataRecord* GetState(bool unManageState=false) { if ( unManageState ) fManageStateMem=false; return fState; }
void SetState(plStateDataRecord* s, bool manageState) { fState=s; fManageStateMem=manageState; }
const char* GetSDLName() const { return fSDLName; }
void SetSDLName(const char* s) { delete [] fSDLName; fSDLName=hsStrcpy(s); }
plString GetSDLName() const { return fSDLName; }
void SetSDLName(const plString& s) { fSDLName=s; }
uint32_t GetPlayerID() const { return fPlayerID; }
void SetPlayerID(uint32_t p) { fPlayerID=p; }