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Merge pull request #142 from Hoikas/physx
Really fix those bizarre panic links, and a memory leak, and those f*****g gira baskets
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@ -827,7 +827,12 @@ void plPXPhysical::ApplyHitForce()
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void plPXPhysical::ISetTransformGlobal(const hsMatrix44& l2w)
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{
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hsAssert(fActor->isDynamic(), "Shouldn't move a static actor");
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fActor->wakeUp();
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// If we wake up normal dynamic actors, they might explode.
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// However, kinematics won't update if they are asleep. Thankfully, kinematics don't
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// explode, move, or cause spontaneous nuclear warfare.
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if (fActor->readBodyFlag(NX_BF_KINEMATIC))
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fActor->wakeUp();
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NxMat34 mat;
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@ -56,6 +56,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
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#include "pnSceneObject/plCoordinateInterface.h"
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#include "pnNetCommon/plSDLTypes.h"
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#include "plMessage/plCollideMsg.h"
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#include "plMessage/plAgeLoadedMsg.h"
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#include "plModifier/plDetectorLog.h"
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@ -357,7 +358,7 @@ void plSimulationMgr::Init()
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if (gTheInstance->InitSimulation())
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{
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gTheInstance->RegisterAs(kSimulationMgr_KEY);
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gTheInstance->GetKey()->RefObject();
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plgDispatch::Dispatch()->RegisterForExactType(plAgeLoadedMsg::Index(), gTheInstance->GetKey());
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}
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else
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{
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@ -374,10 +375,8 @@ void plSimulationMgr::Shutdown()
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hsAssert(gTheInstance, "Simulation manager missing during shutdown.");
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if (gTheInstance)
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{
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// UnRef to match our Ref in Init(). Unless something strange is
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// going on, this should destroy the instance and set gTheInstance to nil.
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// gTheInstance->GetKey()->UnRefObject();
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gTheInstance->UnRegister(); // this will destroy the instance
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plgDispatch::Dispatch()->UnRegisterForExactType(plAgeLoadedMsg::Index(), gTheInstance->GetKey());
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gTheInstance->UnRegisterAs(kSimulationMgr_KEY); // this will destroy the instance
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gTheInstance = nil;
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}
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}
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@ -756,6 +755,13 @@ void plSimulationMgr::ISendUpdates()
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hsBool plSimulationMgr::MsgReceive(plMessage *msg)
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{
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// Suspend/resume the simulation based on whether or not we're in an age...
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if (plAgeLoadedMsg* aMsg = plAgeLoadedMsg::ConvertNoRef(msg))
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{
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fSuspended = !aMsg->fLoaded;
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return true;
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}
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return hsKeyedObject::MsgReceive(msg);
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}
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