2
3
mirror of https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git synced 2025-07-14 02:27:40 -04:00

Be smarter about Pch.[h|cpp] files

As pointed out in #225, Pch.cpp looks suspiciously like a garbage file
when precompiled headers are disabled in cmake. To solve that, I have
changed the precompiled header function to add the Pch source files only
when pch is enabled. This should prevent future accidents.
This commit is contained in:
2012-11-18 00:29:43 -05:00
parent bb4d36e69d
commit 3ea82ca589
2 changed files with 8 additions and 5 deletions

View File

@ -19,7 +19,6 @@ set(pfPython_SOURCES
cyParticleSys.cpp
cyPhysics.cpp
cyPythonInterface.cpp
Pch.cpp
plPythonFileMod.cpp
plPythonPack.cpp
plPythonSDLModifier.cpp
@ -105,7 +104,6 @@ set(pfPython_HEADERS
cyParticleSys.h
cyPhysics.h
cyPythonInterface.h
Pch.h
pfPythonCreatable.h
plPythonFileMod.h
plPythonHelpers.h
@ -340,7 +338,7 @@ set(pfPython_GAMES
${pfPython_VSYNC}
)
use_precompiled_header(Pch.h Pch.cpp)
use_precompiled_header(Pch.h Pch.cpp pfPython_HEADERS pfPython_SOURCES)
add_library(pfPython STATIC ${pfPython_SOURCES} ${pfPython_HEADERS} ${pfPython_GLUE} ${pfPython_GAME_GLUE} ${pfPython_GAMES})
source_group("Source Files" FILES ${pfPython_SOURCES})