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Get rid of pnUtW32Addr and make IP strings char*s.
IP addresses don't need to be unicode. pnUtAddr is still around until we replace all NetAddress uses with plNetAddress (they are typedef'ed to each other right now).
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@ -191,9 +191,9 @@ struct Srv2Mcp_KickPlayer : SrvMsgHeader {
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***/
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struct Mcp2Srv_AgeJoinReply : SrvMsgHeader {
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uint32_t ageMcpId;
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Uuid ageUuid;
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NetAddressNode gameSrvNode;
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uint32_t ageMcpId;
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Uuid ageUuid;
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uint32_t gameSrvNode;
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};
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struct Mcp2Srv_AgeSpawnRequest : SrvMsgHeader {
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