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Add functions for writing and reading avatar clothing files

This also introduces a filename member in plClothingOutfit so it
can determine whether to read the clothing information from the file
or the vault.
This commit is contained in:
Florian Meißner
2013-12-02 17:34:10 +01:00
parent 7ca81ba626
commit 3dc6f76b7d
4 changed files with 143 additions and 9 deletions

View File

@ -84,6 +84,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
#include "plMessage/plListenerMsg.h"
#include "plMessage/plAgeLoadedMsg.h"
#include "plMessage/plParticleUpdateMsg.h"
#include "plMessage/plLoadClothingMsg.h"
#include "plParticleSystem/plParticleSystem.h"
#include "plParticleSystem/plParticleSDLMod.h"
@ -1293,6 +1294,8 @@ bool plArmatureMod::MsgReceive(plMessage* msg)
}
}
// We also want to use the trigger msg when loading an avatar
MsgReceive(avLoadMsg->GetTriggerMsg());
return true;
}
@ -1334,6 +1337,15 @@ bool plArmatureMod::MsgReceive(plMessage* msg)
}
}
plLoadClothingMsg *clothingMsg = plLoadClothingMsg::ConvertNoRef(msg);
if (clothingMsg)
{
// We got a clothing file and are supposed to load our avatar from it.
// Let's tell our outfit to do so!
fClothingOutfit->SetClothingFile(clothingMsg->GetClothingFile());
return true;
}
plLinkEffectBCMsg *linkBCMsg = plLinkEffectBCMsg::ConvertNoRef(msg);
if (linkBCMsg)
{

View File

@ -193,8 +193,10 @@ void plAvBrainHuman::Activate(plArmatureModBase *avMod)
if (fAvMod->GetClothingOutfit() && fAvMod->GetClothingOutfit()->fGroup != plClothingMgr::kClothingBaseNoOptions)
{
if (fAvMod->IsLocalAvatar())
fAvMod->GetClothingOutfit()->ReadFromVault();
if (fAvMod->IsLocalAvatar())
{
fAvMod->GetClothingOutfit()->ReadClothing();
}
else
{
fAvMod->GetClothingOutfit()->WearDefaultClothing();

View File

@ -430,7 +430,8 @@ bool plClothingBase::MsgReceive(plMessage* msg)
/////////////////////////////////////////////////////////////////////////////
plClothingOutfit::plClothingOutfit() :
fTargetLayer(nil), fBase(nil), fGroup(0), fAvatar(nil), fSynchClients(false), fMaterial(nil), fVaultSaveEnabled(true), fMorphsInitDone(false)
fTargetLayer(nullptr), fBase(nullptr), fGroup(0), fAvatar(nullptr), fSynchClients(false), fMaterial(nullptr),
fVaultSaveEnabled(true), fMorphsInitDone(false)
{
fSkinTint.Set(1.f, 0.84, 0.71, 1.f);
fItems.Reset();
@ -802,15 +803,24 @@ void plClothingOutfit::IHandleMorphSDR(plStateDataRecord *sdr)
morph->SetCurrentStateFrom(sdr);
}
void plClothingOutfit::ReadFromVault()
bool plClothingOutfit::ReadClothing()
{
// Have we set a clothing file? If that's the case, load from there.
if (fClothingFile.IsValid())
return IReadFromFile(fClothingFile);
else
return IReadFromVault();
}
bool plClothingOutfit::IReadFromVault()
{
SetupMorphSDL();
WearDefaultClothing();
RelVaultNode * rvn;
if (nil == (rvn = VaultGetAvatarOutfitFolderIncRef()))
return;
RelVaultNode * rvn = VaultGetAvatarOutfitFolderIncRef();
if (!rvn)
return false;
ARRAY(RelVaultNode*) nodes;
rvn->GetChildNodesIncRef(plVault::kNodeType_SDL, 1, &nodes);
@ -844,6 +854,7 @@ void plClothingOutfit::ReadFromVault()
ForceUpdate(true);
rvn->DecRef();
return true;
}
void plClothingOutfit::SaveCustomizations(bool retry /* = true */)
@ -1135,7 +1146,7 @@ void plClothingOutfit::WearMaintainerOutfit()
void plClothingOutfit::RemoveMaintainerOutfit()
{
ReadFromVault();
ReadClothing();
fVaultSaveEnabled = true;
}
@ -1482,6 +1493,91 @@ void plClothingOutfit::SetupMorphSDL()
}
}
bool plClothingOutfit::WriteToFile(const plFileName &filename)
{
if (!filename.IsValid())
return false;
RelVaultNode* rvn = VaultGetAvatarOutfitFolderIncRef();
if (!rvn)
return false;
hsUNIXStream S;
if (!S.Open(filename, "wb")) {
rvn->DecRef();
return false;
}
S.WriteByte(fGroup);
ARRAY(RelVaultNode*) nodes;
rvn->GetChildNodesIncRef(plVault::kNodeType_SDL, 1, &nodes);
S.WriteLE32(nodes.Count());
for (size_t i = 0; i < nodes.Count(); i++) {
VaultSDLNode sdl(nodes[i]);
S.WriteLE32(sdl.GetSDLDataLength());
if (sdl.GetSDLDataLength())
S.Write(sdl.GetSDLDataLength(), sdl.GetSDLData());
nodes[i]->DecRef();
}
rvn->DecRef();
S.Close();
return true;
}
bool plClothingOutfit::IReadFromFile(const plFileName &filename)
{
if (!filename.IsValid())
return false;
hsUNIXStream S;
if (!S.Open(filename))
return false;
bool isLocalAvatar = plAvatarMgr::GetInstance()->GetLocalAvatar()->GetClothingOutfit() == this;
uint8_t gender = S.ReadByte();
if (gender != fGroup) {
if (isLocalAvatar) {
if (gender == plClothingMgr::kClothingBaseMale)
plClothingMgr::ChangeAvatar("Male", filename);
else if (gender == plClothingMgr::kClothingBaseFemale)
plClothingMgr::ChangeAvatar("Female", filename);
}
S.Close();
return true;
}
StripAccessories();
uint32_t nodeCount = S.ReadLE32();
for (size_t i = 0; i < nodeCount; i++) {
uint32_t dataLen = S.ReadLE32();
if (dataLen) {
plString sdlRecName;
int sdlRecVersion;
plStateDataRecord::ReadStreamHeader(&S, &sdlRecName, &sdlRecVersion);
plStateDescriptor* desc = plSDLMgr::GetInstance()->FindDescriptor(sdlRecName, sdlRecVersion);
if (desc) {
plStateDataRecord sdlDataRec(desc);
if (sdlDataRec.Read(&S, 0)) {
if (sdlRecName == kSDLMorphSequence)
IHandleMorphSDR(&sdlDataRec);
else
plClothingSDLModifier::HandleSingleSDR(&sdlDataRec, this);
}
}
}
}
S.Close();
fSynchClients = true;
ForceUpdate(true);
SaveCustomizations(); // Sync with the vault
return true;
}
/////////////////////////////////////////////////////////////////////////////

View File

@ -215,25 +215,49 @@ public:
void IInstanceSharedMeshes(plClothingItem *item);
void IRemoveSharedMeshes(plClothingItem *item);
void ReadFromVault();
/** This will load the avatar clothing. If a clothing file is set,
* we will load from the file, otherwise from the vault.
*/
bool ReadClothing();
void WriteToVault();
void WriteToVault(const ARRAY(plStateDataRecord*) & SDRs);
/** Write the avatar clothing to a file */
bool WriteToFile(const plFileName &filename);
void SetupMorphSDL();
// XXX Don't use this. Temp function for a temp HACK console command.
void DirtyTileset(int tileset);
/** Instruct this plClothingOutfit to read clothing from the given file */
void SetClothingFile(const plFileName &file) { fClothingFile = file; }
/** Returns the clothing file of this outfit. If there is none, an empty string
* will be returned.
*/
plFileName GetClothingFile() const { return fClothingFile; }
protected:
hsBitVector fDirtyItems;
bool fVaultSaveEnabled;
bool fMorphsInitDone;
plFileName fClothingFile;
void IAddItem(plClothingItem *item);
void IRemoveItem(plClothingItem *item);
bool ITintItem(plClothingItem *item, hsColorRGBA color, uint8_t layer);
bool IMorphItem(plClothingItem *item, uint8_t layer, uint8_t delta, float weight);
void IHandleMorphSDR(plStateDataRecord *sdr);
bool IReadFromVault();
/** Read the avatar clothing from a file.
* A local avatar will change the clothing group to the one in the file.
* A local avatar will be invisible if the file does not exist. (used in the Startup age)
*/
bool IReadFromFile(const plFileName &filename);
void IUpdate();