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Track NPC clones
Manual state management in python was kind of fiddly, so let's track all avatar clones in the NetApp and unload them as needed. This also seems to fix a potential bug in plNPCSpawnMod (is that even used?).
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@ -58,7 +58,6 @@ public:
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GETINTERFACE_ANY( plNPCSpawnMod, plSingleModifier );
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virtual void AddTarget(plSceneObject* so);
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virtual void RemoveTarget(plSceneObject *so);
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// hsBool MsgReceive(plMessage* msg);
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virtual void Read(hsStream *stream, hsResMgr *mgr);
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