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https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
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Beginnings of CMake port
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@ -0,0 +1,25 @@
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include_directories(../../CoreLib)
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include_directories(../../FeatureLib)
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include_directories(../../NucleusLib)
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include_directories(../../NucleusLib/inc)
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include_directories(../../PubUtilLib)
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#include_directories(../../PubUtilLib/inc)
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include_directories(${OPENSSL_INCLUDE_DIR})
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include_directories(${OPENAL_INCLUDE_DIR})
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set(pfAudio_SOURCES
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plListener.cpp
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plRandomSoundMod.cpp
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)
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set(pfAudio_HEADERS
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pfAudioCreatable.h
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plListener.h
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plRandomSoundMod.h
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)
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add_library(pfAudio STATIC ${pfAudio_SOURCES} ${pfAudio_HEADERS})
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source_group("Source Files" FILES ${pfAudio_SOURCES})
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source_group("Header Files" FILES ${pfAudio_HEADERS})
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@ -27,7 +27,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
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#ifndef pfAudioCreatable_inc
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#define pfAudioCreatable_inc
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#include "../pnFactory/plCreator.h"
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#include "pnFactory/plCreator.h"
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#include "plListener.h"
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@ -27,21 +27,21 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
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#include "hsTypes.h"
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#include "plListener.h"
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#include "plgDispatch.h"
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#include "../plAudio/plAudioSystem.h"
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#include "../pnMessage/plTimeMsg.h"
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#include "../pnMessage/plAudioSysMsg.h"
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#include "../pnKeyedObject/plKey.h"
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#include "../pnSceneObject/plSceneObject.h"
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#include "../pnSceneObject/plCoordinateInterface.h"
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#include "../pnSceneObject/plSimulationInterface.h"
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#include "../pfCamera/plVirtualCamNeu.h"
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#include "../plMessage/plListenerMsg.h"
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#include "../plNetClient/plNetClientMgr.h"
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#include "../plPipeline/plDebugText.h"
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#include "plAudio/plAudioSystem.h"
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#include "pnMessage/plTimeMsg.h"
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#include "pnMessage/plAudioSysMsg.h"
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#include "pnKeyedObject/plKey.h"
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#include "pnSceneObject/plSceneObject.h"
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#include "pnSceneObject/plCoordinateInterface.h"
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#include "pnSceneObject/plSimulationInterface.h"
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#include "pfCamera/plVirtualCamNeu.h"
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#include "plMessage/plListenerMsg.h"
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#include "plNetClient/plNetClientMgr.h"
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#include "plPipeline/plDebugText.h"
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#include "../plAvatar/plAvatarMgr.h"
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#include "../plAvatar/plArmatureMod.h"
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#include "../plAvatar/plAvCallbackAction.h"
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#include "plAvatar/plAvatarMgr.h"
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#include "plAvatar/plArmatureMod.h"
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#include "plAvatar/plAvCallbackAction.h"
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hsBool plListener::fPrintDbgInfo = false;
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@ -26,7 +26,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
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#ifndef plListener_h
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#define plListener_h
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#include "../pnModifier/plSingleModifier.h"
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#include "pnModifier/plSingleModifier.h"
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class plSceneObject;
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@ -26,16 +26,16 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
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#include "hsTypes.h"
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#include "plRandomSoundMod.h"
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#include "../pnSceneObject/plSceneObject.h"
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#include "../pnSceneObject/plAudioInterface.h"
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#include "../pnMessage/plSoundMsg.h"
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#include "../plMessage/plAnimCmdMsg.h"
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#include "../plAudio/plAudioSystem.h"
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#include "../plAudio/plSound.h"
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#include "../plAudio/plWin32GroupedSound.h" // EEK BAD
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#include "pnSceneObject/plSceneObject.h"
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#include "pnSceneObject/plAudioInterface.h"
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#include "pnMessage/plSoundMsg.h"
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#include "plMessage/plAnimCmdMsg.h"
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#include "plAudio/plAudioSystem.h"
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#include "plAudio/plSound.h"
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#include "plAudio/plWin32GroupedSound.h" // EEK BAD
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#include "plgDispatch.h"
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#include "hsTimer.h"
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#include "../plStatusLog/plStatusLog.h"
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#include "plStatusLog/plStatusLog.h"
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plRandomSoundModGroup::plRandomSoundModGroup() : fNumSounds(0), fIndices(nil), fGroupedIdx(-1), fCurrent(-1)
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{
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@ -27,7 +27,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
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#ifndef plRandomSoundMod_inc
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#define plRandomSoundMod_inc
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#include "../pfAnimation/plRandomCommandMod.h"
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#include "pfAnimation/plRandomCommandMod.h"
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class plSound;
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struct hsPoint3;
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